yield return

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Behind the scenes of the C # yield keyword,

Behind the scenes of the C # yield keyword (), Https://startbigthinksmall.wordpress.com/2008/06/09/behind-the-scenes-of-the-c-yield-keyword/  Behind the scenes of the C # yield keyword June 9, 2008 by Lars Corneliussen After reading the great

"Turn" Unity Resource management Fundamentals knowledge (dry not too long)

Recent unity how to reduce memory when you need to create objects frequently. Here, write about Unity3d for memory management and optimization.There are two kinds of dynamic loading mechanism in Unity3d: One is Resources.load, the other is

"Yield" in C # uses

The "yield" in C # usesYield is the syntax sugar that C # implements to simplify traversal operations, and we know that if you want a type to support traversal you have to implement the System interface IEnumerable, which is cumbersome to write a

The "yield" in C # uses

Yield is the syntax sugar that C # implements to simplify traversal operations, and we know that if you want a type to support traversal you have to implement the System interface IEnumerable, which is cumbersome to write a lot of code to support

Implementing the ienumerable interface & understanding the yield keyword

Copyright statement: This article consistsHttp://leaver.meTranslation. You are welcome to share it with me. Please respect the work of the author. Keep this note and the author's blog link when reprinting. Thank you! This topic is discussed in

Recursive selection of new overload forms of the extension method (recursionselect)

Recursionselect is an extremely convenient extension method, which requires only a fewCodeThis extension method is frequently used in my code. This is an example I have provided before: [Testmethod] public void testmethod13 () {// obtain the

Refer to msdn to learn iterator

  An iterator is a method, get accessor operator, which usesYieldKeyword to perform custom iteration on the array or collection class. The yield Return Statement will cause the elements in the source sequence to be returned to the caller immediately

Unity process enables object color dynamic switching

public class Changecolor:monobehaviour {Private Meshrenderer Meshrender;Use this for initializationvoid Start () {Meshrender = getcomponent ();Startcoroutine (Changecolors ());}Update is called once per framevoid Update () {This.gameObject.transform.

C # Basic small knowledge of yield keyword syntax sugar

Original address: http://www.cnblogs.com/santian/p/4389675.htmlFor the yield keyword Let's look at the MSDN explanation first:yield keyword in a statement, you indicate that the method, operator, or get accessor in which it appears is an

Yield and Singleton of C # Foundation

1. Example analysis of the role of yiled Recently participated in the Java pen question first see yield this keyword, since met that must master, the following is C # on the Yield keyword summary. Yield this keyword is used in the iterator block,

Gui flashing effect [C #]

Use of yield and startcoroutine Using unityengine; using system. collections; public class mainboardtop: Detail {public texture2d logo; Public texture2d sysinfo; Public texture2d friinfo; Public texture2d icohelp; Public guistyle style; Public

Unity Memory Understanding

There are two kinds of dynamic loading mechanism in Unity3d: One is Resources.load, the other is assetbundle, but the difference is not very big. Resources.load is from a default into the package Assetbundle loading resources, and general

C # uses Ienumerable,yield to return results, while using foreach, modifying the value of a variable within a loop is not valid

A strange problem was encountered in the project, which did not take effect when the value of the list was modified in the Foreach loop, or when it was used to get the list, because the yield return . Let's explore the reasons below:First, take a

Ienumerable<t> knowledge points in C #

1. Ways to extend IenumerableThe Mys method is used to inherit the Ienumeralbe interface. static class MySum {Must be a static class public static int Mys(this IEnumerable value) { // 必须是静态方法 int sum = 0; var ie =

Unity3D network request notes, unity3d requests

Unity3D network request notes, unity3d requests The methods of the Unity script for network requests are as follows: Public WWW (string url, byte [] postData, Dictionary headers) Public WWW (string url, byte [] postData, Hashtable headers) ----->

Notes on the Unity3d network request

The Unity script has the following methods for network requests: Public WWW ( string url, byte[ ] PostData, Dictionarystring, string > Headers ) public www Span style= "COLOR: #444444" >  ( string   url , byte [] postdata ,

Unity3d the process of the association

Unity3d provides a tool called the "co-process", which is called by using Startcoroutine () to add a method to invoke the method. The method that is called is as follows: The return value must be of type IEnumerator. So why use a co-process? Usually

Introduction and use of Unity3d process

I'm a happy porter, http://blog.csdn.net/u011397120/article/details/61236055.----------------------------------------------------------------------Dividing line xx----------------------------------- ---------------------------------------This

"C # in depth third edition" new (1) (EXT)

Statement This article welcome reprint , original address:http://www.cnblogs.com/DjlNet/p/7192354.html Objective About this book ("in-depth understanding of the third edition of C #") details and good or bad, self-search

"Go" collaboration in unity-encapsulation with promise (i)

Original: http://gad.qq.com/program/translateview/7170767Translator: Chen Jingfeng (Nunu) revision: Wang Lei (future future)Each unity developer should be very familiar with the collaboration program. For many unity developers, a synergistic program

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