Blizzard says the Story of Warcraft is far from ending the future adjustment of Chase
Source: Internet
Author: User
KeywordsBlizzard Warcraft
Blizzard said the story of World of Warcraft is not yet near the end, they still have a lot of ideas, but development takes time, Blizzard hopes to make the players as always have an epic game experience, Blizzard also revealed about the Druids and hunters in the future change ideas. Here is the official Blue post: We still have some new ideas after 4.1 and you will see more details in the near future. At the same time, we show more things about Nova Zulgrab and Zul (including new mounts). However, if you take a PTR test, you can always see them earlier than anyone else. We are not close to the end of World of Warcraft, we still have a lot of ideas. Development takes time, and we want to make your game experience as epic as ever. Druid Change mentality low grade tank we think it is reasonable to raise this question. When we throw most of the corrections into the full role, we also want the low-level characters to have a good experience. Chontan's new group-pulling ability is mainly based on higher levels of pain-beating that can be learned. At a higher level, the mechanism works well, but there is a low grade period before the skill is learned, and they are more difficult to pull. Low-level city does not need to control the control of the fight, but all the way AE, lower-level bears are very depressed. We have noticed this problem and will revise it at some point in the future. Wild PVP We've been grappling with this for a long time, but the core problem is that feral used to be very useless in PvP, but it's hard to control. We observed that over the years people have told us that they want to play their part so that they can really become useful members of the team, so we now make feral a lot more important and make it easier to control. We have noticed that we have several paths to go on this point, and there is no doubt that some players will want to maintain their ability not to be group-controlled, rather than to get something else, such as interrupting skills and stronger group control. Chontan hate problem We are not only concerned about this issue at level 85. 4 of tanks in 5 people and raid looks good. We observe 4 kinds of Titan at various levels. We don't think the difference is that big. A ferocious defense may allow the bear to take more damage in the 5-person group, but we don't think AE's Revenge is a problem (at full level). Bears do not have such skills as shield-busting to help them build high hate at the beginning, but the problem is more of a drag-and-drop problem than a quick pull in a raid. The hunter changes the mentality to switch Guardian switch Guardian This point has been proposed for a long time. Many of you in this matter are dissatisfied with the sound of switching the Guardian. We are very interested in this, and in fact, we think about the sound design of the time is a bit late, we want to improve the sound design in the future. For example, we want to make the sound as a continuous swap in the game. Although this is a bit off, yes, but we want to design the hunter to stand stillCause more damage, and less damage when moving, but there are other benefits. Frozen traps are also a problem that has long been reflected in many goals. We change this skill because we want hunters to be more persistent in group control than other professions, and we don't want to have an absolute advantage in Group control. We realize that using this skill requires skill and we also like its mechanism. In any case this is not the right way to use, we will use other ways to let the technology good players get rewards. (Edit/Fire)
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