Blue Harbor Online Wang Feng: Talking about the development trend of future hand tour

Source: Internet
Author: User
Keywords Blue Harbor Online


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1, the future of the development trend of hand tour.

1) to the development of stand-alone design trends.

2 Attach importance to asynchronous interactive experience. The Sword of Kings has made some attempts.

3 The World architecture (such as COC), players can achieve across the competition (improved ARPG)

4 time surplus and upgrade efficiency.

5 social increase of viscosity. It's good to do it like crazy guesses. It's not a good time to think about how the social dimension of a serious game is going to work, but it's a trend that's important in the future.

6 to prosper the trading between players.

7 built-in voice chat system. The next Blue Harbor game is trying to join the voice.

2 is as important as a good icon and a name.

Be refined, differentiated, attractive to players and easy to understand. Believe that the picture is better than the text: The Sword of the sky began to design the icon above with "sky" two characters, was I patted back.

3, about the company structure

The efficiency of the company has improved a lot since I went back to research and development myself. I don't think there should be much of a platform-like "XX Center" in the game company. I now put research and development, operations and even customer service, according to the project division.

4, what do you call a game master?

The upper body of the Art + technology of the lower body + players heart

5, what's a cheering game producer?

You have to know enough about the types and areas of your game: instead of saying "I've been playing games since I was 9 years old, I've played everything," but what kind of game hasn't been studied in depth.

6, about Us

After giving a speech at two universities, I found that the times have changed. And the third said Jin Yong, they are not interested in talking about we bought Sheng Copyright, the girls expressed interest, said that we bought "100,000 cold jokes" game adaptation, they are excited.

7, about hand tour industry

Before talking about innovation, domestic tour companies should first solve the "production level" problem. In Korea, I see that even small studios have a good level of production. The Chinese have a serious problem is the lack of basic aesthetic.

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