Playing video (compiling/drdarknight) today, one of the architects of the shooting game "Bullet Storm", Cliff-Blinsky (Cliff Bleszinski), brought us a demo of the game. In this video, players can experience the characteristics of the game, let's take a look at the following. The game's interface is very concise, the lower left corner of the screen is the fractional column, the lower right corner is the current weapon ammunition, the interface does not indicate blood or armor and other icons. Because the game uses the Unreal 3 engine, so the screen effect is very refreshing. At the beginning of the demo, the protagonist of the cliff operation used a lightning-like skill on his left hand to open a problematic door, a skill that, in addition to fixing the object, released a skill similar to the slow passage of the protagonist in the death space. This skill is very handy when it comes to fighting the fast-moving little minions and bosses. In the course of the game, the players ' way of killing the enemy determines how much they score, for example, in the game, the head can get 100 points, and ordinary kill no score reward, but in the game players will kill the enemy most of the skill + bullet mode, so how much will be achieved. In addition to pure shooting, the game has a variety of ways to kill, such as a foot to hide behind the door of the enemy directly even the door with a person kicked to the wall, it is exciting clinking. And players can also kick the enemy to the metal wall leakage, and then you can enjoy the human light bulb. In addition, the left hand electric shock skill also has the role which drags the enemy to the front, the player may first drag the enemy to come over, then the enemy in the time of bullets, the bullet, the boots or any other any other you can use of everything to indulge him. In the demo, Cliff showed only two types of weapons, one that was a basic weapon similar to a rifle, the other a heavy weapon capable of shooting a bomb at an enemy. Video also appeared in the Boss battle links, the overall process with the general shooting game is not very different, looking for shelter to avoid bullets, and then time to counterattack. However, in the "Bullet storm", players can use the left-hand electric shock skills to let boss temporarily coma and into the bullet time, and then can be free to kill. Cliff in the show is very evil to keep firing at boss's hips, and finally achieved the name of "Fire in the hole" score reward. At the end of the video, the protagonist was chased by a giant machine similar to a tyre, and the video was ended. Overall, the performance of the game is of a modest type. Although the use of bullets time to the eyes of a bright, but after all, still some shanzhai suspicion. With the powerful expressiveness of the Unreal 3 engine, the game is performing very well on the screen, physical engine. and a variety of means of killing is also a highlight of the game, not very picky players can definitely find a lot of fun in the game. (Edit/Ming)
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