Absrtact: A year ago when I first saw the two founders interacting with the front, their product shell or 3D print out, a little bump inside the original position is wrong. A year later, the first consumer-grade products micro-move made, the appearance of a very design, production
A year ago when I first saw the two founders interacting with the front, their product shell was still 3D printed, and the interior of the original was not in the right position. A year later, the first consumer-grade products "micro-move" to make, the appearance of a very design, product design and function are optimized, play the game is quite handy.
Front interaction is a small number of domestic leap motion products company. Their first consumer-grade products will be on the roll tomorrow, and can be shipped in the near future. Similar to the principle of leap motion, micro-motion is to use infrared camera to recognize gesture action, supplemented by algorithm correction, to achieve real-time high-precision capture of the opponent's action.
Micro-movement design is quite distinctive, and leap Motion square shell is not the same, fretting a bit like two pieces of symmetrical metal splicing. The young man in charge of the design explained to me that the two metals were actually simulated ice-breakers, hoping that the micro-motion would also open up a new way of human-computer interaction.
The problem, the precision gesture recognition leader Leap Motion also did not get much results, the initial scenery after the subsequent application of the scene but can't keep up. Gesture operation although handsome, but do not know where to use. In this article I have briefly analyzed the reason that the existing interactive interface restricts the development of gesture operation. So how does frontal interaction solve this dilemma?
The first difference is that Leap motion chooses to start with the developer, while the frontal interaction chooses to target the consumer directly. The same is the game market, Leap Motion's play is to gather developers to make them for the Leap motion optimization of the native applications, while the frontal interaction is to pick out some of the existing games, for them to do optimization, so that users can directly use. At the same time, they have developed a set of lightweight tools that ordinary users can use to match their favorite games and will not be able to go to the community for help.
Pick a few live videos to see:
This FPS game is very common in the arcade, the story is fixed, you can do is when the enemy appears quick aim to kill them. In the arcade you are aiming with a gun and pulling the trigger. Use the micro-play, the index finger as a target, the point is shooting. Although not as good as the real gun, but experience has been quite a sense of the people are willing to reach the customs clearance.
This gravity is very interesting. Originally is the PC side game, uses the keyboard to play, needs you to revolve around the world to control the villain movement. Anyway, I always mix the direction of rotation. With micro-motion, the palm of the right hand can be controlled, very intuitive.
In general, micro-motion may not be as accurate as the mouse at the end of the game, but there are surprises in certain situations.
The interactive choice of the front is cut from the C end, not like leap motion from B and D, on the one hand, it is a lesson, on the other hand, the domestic developer environment is also limited, the probability of making excellent native application is less. Now it is not good to evaluate the strategy, let's look at it slowly.
The second difference, micro-motion in the conventional 3D gesture recognition, but also for the 2D plane optimization experience, the introduction of a touch mode function. Turning the micro-motion 90 degrees down, the desktop in front of it becomes a touch screen, with fingers or other stick-like objects can be touched. I tried, some basic drawings can be done with this, the sensitivity is very good. The touch-control elements of Windows 8 will become more and more popular, and the touchscreen is a good way to interact with each other, with the advantages of a mouse and touch screen.
Or take the live video for example:
The third difference is the direction of future development. The future of the interaction will be like a smaller, more energy-efficient direction, may lose a certain performance and precision, the goal is to move closer to the end. Leap Motion seems to have chosen the other way, with more precise identification, and the V2 version of Leap Motion has been able to recognize individual fingers and joints.
I think gesture recognition is not short of the outbreak, this year, the frontal interaction has been out of a distance, new products are also planned, such as the wireless version. They have also been planning their next round of financing, and last year they had an angel investment from Jingwei. The individual is very optimistic about the direction of interaction in front, but also hope that more excellent technology companies in the country.