Chinese and foreign game companies share China strategy

Source: Internet
Author: User
Keywords Game
Trainee reporter Yao Hongwei 3rd of the "2010 Games Developers Conference • China" (Gdcchina 2010) for many domestic game designers, is a peer exchange with domestic and foreign opportunities. As a feature of this GDC China 2010, a total of 56 reports and two keynote speeches have been specifically selected for the Chinese and Asian game development areas, and speakers are also the core producers of well-known games at home and abroad--either Final Fantasy XIV  Producer Tanaka, or the famous game designer Billroper, who has been fencing StarCraft, Warcraft and Diablo, has analyzed the unique development model of products in Asia from different angles. "It is not appropriate to copy the overseas operation and development model to the Chinese market, which is most important to local conditions."  "In an interview with the Evening News reporter, Kun, manager of the Great China region, said that the Chinese market has its own characteristics, the challenges to be faced with the United States market is very different, so how to adapt and explore a set of localization model is very important." One of the big challenges is piracy. Kun told reporters that Bao opened in the United States market, the main sales means, or boxed sales and paid to download, "but if the domestic adherence to this mode of operation, whether the profitability will become a big problem."  "To this end, in the domestic game industry development model for a detailed investigation, PO opened the adjustment of its business model in China-from a stand-alone casual game, to the network game." Independent games need to be supported as a major play on GDC China 2010, an ordinary Chinese university student won the IGF Award for Best student work at the second Chinese Independent Games Festival (IGF).  This Wuhan Huazhong University of the junior students Xin Tao, spent 2 months independently completed the Tower defense game "White Cube", with its highly creative game mode, by the jury's favor, many judges even said that the quality of the game to the professional level.  In general, independent games because of the lack of commercial funds or not for the purpose of commercial distribution, in foreign countries has been a synonym for creative games, and this time a Chinese students to win the championship, so many people in the industry rejoice. "This is definitely a good thing, innovative talent is the game industry to develop the necessary protection."  Kun said that innovation has always been a major part of the game industry, and Bao-Kai is also relying on its unique creative way to the present. Industry personage Snow 猹 Also in the media interview proposal, it should be the government or some large companies to set up a corresponding supporting organizations, to some extent, to support and support independent games, to encourage them to be free from any constraints, as far as possible, to create new types of games, more to provide new ideas, is a very useful addition to the industry as a whole.
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