More Play Network News "Core Blaze" as an orange product line an important game, emphasis on fast-paced, timely response, player behavior affects the game process and development direction as a prominent feature. The game will bring a brand new action gaming experience to mainland players. "Core Blaze" will give players a higher degree of freedom, and players can experience different gameplay experiences with other players based on their behavior in the game, the team leader said, introducing the difference between the game and other products on the market. Different environments, NPC different presentation and player behavior three factors to reflect each player's personalized game experience. The game will also emphasize the importance of manipulation, although the ease of operation may become a threshold, but the more powerful sense of operation is that this is different from other current market MMO game features. "Core Blaze" will support the use of hardware devices such as game handles. "Core Blaze" has four professions, each role uses different weapons, its main role in the team is also different. Each character has three main attributes of life, strength and spells. The life is 0, the character dies, the strength is 0, the player cannot attack and so on, the spell belongs to 0, will not be able to use all the magic of each character, but does not affect its this attack. In view of the production of video introduction and live game demo, "Core Blaze" screen beautifully, the characteristics of the operation of a strong show incisively and vividly. After the product is developed, all the players who play the game can see the results of the game openly. The team is strong, but not in the professional camp to use weapons and suits to reflect the role played by players in the game characteristics. The developer does not want to be able to change the attack energy for the role at any time, but to go back to a specific location, but it does not rule out finding a compromise solution. And in the game design, there will be no direct drop equipment phenomenon, but the emergence of the fall to acquire weapons, equipment and other props required. Some skills are generic and some skills are available only to a certain profession. The game is now set to not fill all the skills, after the game to assess the balance, then decide whether to open the full skills of the function. "Core Blaze" the most central play, but also embodies a unique style. such as playing boss, Boss will be embedded in a lot of different process direction, different attacks will kill boss, but will lead to different forms of boss, different forms of boss action and attack behavior will also have a great difference, more important is the different forms of kill boss, will allow the player to enter a different next process. Single Operation game, the general process is shorter, after the network, "Core Blaze" will be different settings for each small process, so that players to make different choices, so that the formation of the arrangement will make a lot of changes in the game. Different achievements, and the combination of change factors, can become a lot of different experiences. In order to improve the long-term viscosity of the player may be a powerful attempt to develop this kind of game on the network. Players and team scores will be synchronized to Facebook. More game information, please pay more attention to play game network. (Edit/erisu)
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