July 28 News It seems that some RPG games are encouraging players to be more gregarious and sociable in the game, but they don't force players as they used to. Skottharstman, creative director of the Rift, thinks his development team has found a way to solve the problem: "We want our online games to be more social, and we realize that it's not that players don't want to be socially involved, but they don't want to cause inconvenience." "In the interview with Zam, Hastermann details how the Rift: The Battle of Tarana" transforms the player's idea of a team. Players can choose to be alone, but the more players go through the cracks at the same time, it means more experience and loot. "Crack" will be based on the number of players appropriate to adjust the trophy and difficulty values. Trion Worlds has a long way to go to resist anti-social tendencies in online games. The Guild is another focus of Trion worlds gaming company in promoting socialization. Hartsman said: "One of the topics we haven't talked too much about is that players gather together to form a guild and set up a system that brings benefits to you and every friend of yours." Players can browse the full contents of the interview on the Zam website. (Edit Zhang Xing)
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