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This year's two games host PS4 and Xbox one will be officially on sale in November, the performance of the two competition between the two have started before the release, and now there is no conclusion, let's listen to the developer's view ...
Foreign media edge-online reports that developers say Xbox one's real performance is far from PS4, and the two are not a scale product at all. PS4 's memory performance is 40% to 50% higher than that of Xbox one, and the ALU is about 50% higher. In contrast, the Xbox One is only 20fps in the 1600x900 resolution, and PS4 can reach 30fps at 1920x1080 resolution (not knowing it is the same game), and the Xbox One integrated 32MB Esram cache is hard to control.
In addition, the developer also said that Microsoft's support for the drive is not big Sony, the Xbox one driver is very late, has delayed the developer's progress, but also called Microsoft's drive is "terrible", but no further spit.
Of course, Xbox One has its advantages, for example, when there is no large amount of texture data and ALU data, or a lot of memory to write, Xbox One performance is better than PS4, and in the program scene production, through parametric surface ray tracing, etc. Can also occupy an advantage.
There are also a number of developers who are adept at finding their own reasons, and they believe that the current two-strong drivers are not stable enough to determine which is stronger. And because the characteristics of new hardware is not yet understood, it takes a while to be familiar with the performance of both.