(Compiler/Mao) back in 2009, when the Wii was on fire, Microsoft had just released the Kinect concept, also known as Natal. It's been 2011 years now and both Microsoft and Sony have launched their own body-sensing solutions. Will game control in the future be a sense of body? John Riccitiello, chief executive of Art Electric (EA), doesn't think so. He believes that the body-feeling operation is limited to certain specific themes of the game. In the interview, Riccitiello pointed out that we should keep a cautious attitude towards the controller's view. Either Kinect or PS move. A lot of people ask me, body feeling operation will replace the traditional handle controller? I don't think so. I think the somatosensory operation is only for those games that are designed specifically for the body sense, such as the series of dance games, music games, fitness games, sports games, and so on that have been launched with Kinect and PS move. It is hard to imagine, a body-feeling operation of the "Medal of Honor", "Call of Duty", "battlefield" will look like, hiding behind the sofa, with my fingers to the appearance of a gun to shoot? I have also tried the body sense game, to tell the truth I do not like this thing very much. He continued: "I think some games are more suitable for use in the Kinect, some games are more suitable for move to operate, some games are more suitable for traditional handles to operate." In these games, which are suitable to operate with traditional handles, it may be possible to support the sense of body or voice to interact in the Control menu or other operation. Riccitiello that the body sense game should belong to a "more fragmented market", and he feared that people would not buy too many kinds of body-feeling games. "I think the other question that we should focus on is how to ensure that a user has always had enough interest to support him in buying 4 to 5 body games a year," he said. On behalf of my family, I have two children, a 14-year-old and 16-year-old. When we are infatuated with the Wii, we especially like the rock band this game. This interest lasted two years, and our Wii has played almost exclusively in this game for two years. This is not a good thing for game developers to estimate. We played Wii QSL, played rock bands, no third or fourth game. On the other hand, using traditional controller hosts, our Xbox360 and PS3, we are always playing 3 to 4 games at the same time. Often old games are put aside for a while to play again, there are new games to join in, which is in line with the way people are accustomed to play. Another point is when I play a game at home, such as the Medal of Honor, such as "Death space" or "need speed", often unknowingly play 3, 4 hours. But the body sense game, I'm afraid I can't hold out that long time. I think in the days to come, we'll see more interesting things on the Kinect and move, and hopefully there's a game that can play their greater potential. I mean, how can music games be more fascinating without a guitar? If we rely on Kinect alone, how do we achieve it? ”
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