Erotic Homicide Violence Web game is the main force in the future?
Source: Internet
Author: User
KeywordsWeb game game design online games industry game type game mode murder violence
From the perspective of public opinion in the society for many years, online game development today, from the social level of view is "low input, high yield", belong to the "profiteering industry", and in 2007 a media made in China's top ten industry inventory statistics, "network Game" top ten. But the reality is that China's online gaming industry, excluding 20% of the profit maker, the other 80% online gaming manufacturers are struggling to find, living in the product of the flat below. The real money is just a few. Web game development So far there are countless works we should admit that the network game in China to today, from scratch, from single to the formation of a fixed industry, its general pattern has been formed. In this case, newcomers want to enter the online games industry to get a piece of the soup, it is extremely difficult. Especially in today's network game operators pay attention to "platform development" today, want to attract players to come and in the formation of the inherent industrial pattern of Deus, for some small and medium enterprises, is a "impossible task." "And so, in this case, web games-this in the new era under the network environment, the emergence of special products, he is different from the general network games, do not need the client, the overall architecture in the network, for users to save the trouble of downloading the client, registration can start the game, and for some original operators, Web Games-This kind of game in the new era under the network environment has a short development cycle, low cost, relatively easy to maintain and so on, so in the independent operation of the risk is small, and in the operational risk than a few years ago greatly improve today, appears to be precious. It is this consideration that makes the game model of the new era of web games springing up, according to statistics, as of the first half of 2009, the number of web games operating in China has reached 500, and this figure is still increasing, compared with the traditional network games, Web games because of the lack of clients, so most can only rely on the description of the text to attract customers, occasionally interspersed with a few pictures, in this case, in order to attract players, many operators have to add vulgar content in the game, send hope that the arrival of players. "The emphasis is on a yellow!" "The key is a yellow!" "A few years ago, a friend asked me to write a complete set of plans for a web game, and the person said the above when asking about the request." After several years of understanding the author finally did not accept the task, but the overall idea of web games, but generally visible. Web game is a new problem in China's online game industry in recent years, but back in history, we can see that as early as 2000, nine cities once in their own web page popularized a simplistic "community" concept, players here can live, watering flowers, work, friends and so on, he can be counted as the embryonic form of web games-and at that time , web game also established his basic ideas, that is, relaxed, leisure-oriented. Does not involve the continuity of the task, similar to theToday in the "Happy Net" on the rage of vegetable games, although the player will steal vegetables, vegetables and busy, but its every entertainment process is only 10 minutes, which makes the web game in the innate conditions, it does not have similar to the "World of Warcraft" such a large online games should have the specificity of entertainment. Web Game "Music Lover" screenshot from the Nature, the web game is probably equivalent to the "MUD" that was popular in China in the early 90 's, that is, the task and the description of the words, but today's network environment is much different than in the middle of the late 90, today, The network has said goodbye to the era of 33.6KBS modem access, generation of 1MB fiber optic cable or even up to TB level of optical access, faster pace of life also makes them more visual interactive entertainment more enthusiastic, so the environment of web games in this situation is more difficult, in order to attract the arrival of players, many operators will Game design is very provocative, and in the text is very explicit, and even some of the web game openly similar to the "breast in the quiver," such as naked sexual scene description. Web Game "The United States 1930" screenshots excluding pornography, in order to attract gamers, many web game operators have to risk, in a wide range of sensitive topics, such as in the National Press and publication Department for online games in the process of the suppression of the "American mob 1930", In this webpage game the player is to play is a black teaches father is the personage, the game encourages the player through the assassination, the blood spell, the usury and so on the way grows, such game, not only in the social public opinion direction aspect and our country present system to have the serious deviation, but in the legal stratification plane, also violates our country present law seriously. Beat it. The party and the country's first generation of leaders comrade Mao Zedong in the 16 words against guerrilla warfare in the first sentence is: "The enemy into my retreat!" In guerrilla tactics behind the enemy lines, "Running" is a strategic shift, and a necessary way to preserve the strength of your life. And in the web game, such an event wisp see not fresh. Compared to the high cost of online games, the cost of web games is low, the threshold is short, maintenance costs are relatively small, which makes the operator in the process of autonomous operation even if the failure, but also relatively less loss. As a result, China's web game, although the end of today has nearly 500 web games, but its elimination update rate is very frequent, which comes from the operator's autonomous strategic waiver has become a major factor, and the reasons for this are manifold. One can see the data is, in the National Press and publication Department for the reorganization of online games, a total of 80 online games for various reasons were punished, and including "music lovers" including 54 of the Web game due to incomplete formalities and was ordered to stop. And this is just the tip of the iceberg, because of the low-cost operation of the web game features, so that most of the web game operators can only apply for a ICP record on the operation, "short, frequent, fast"is the operating characteristics of these web games, and this procedure is not available to start the operation of the practice, not only for the interests of the players do not have legal protection, but also seriously violated our policy. I think that the reason for this situation, and the end, and the web game in China's current unclear industrial development model, today, the number of web games has been almost the same as online games, and update rate is higher, it is fully qualified to disengage from the network game industry, from a faction. But the web game should be how to develop, how to develop, but is a controversial topic. For the web game is more adept at static text expression characteristics, we are not difficult to find, similar to the strategy, operation and RPG games are still good at the mainstream of web games, and similar to the action, FPS and other games, because the expression method problem and the basic web game. This caused the web game at this stage of serious similarity, and the same as online games, in most of the web game, the player to repeat almost the same thing, this and network game PK such as a. In this case, this is not good at the screen expression of the Web game will only make the player feel more boring, the game is seriously lack of entertainment, the player gave up. Manufacturers see no benefits, naturally there is no need to give the game to spend time to apply for the relevant formalities, and in this case the player more and less, operators see no benefit, simply pull down redo, operating a new web game. Eventually leads to a constant vicious circle. Web game vulgar Promotion of the future is still a useful supplement to the industry but I still believe that, as a web game, although there are many problems in the current, but it still belongs to the initial stage in China, so there is room for rectification, he is still a useful supplement to China's future online gaming industry, and to a certain extent, He has some advantages that online games don't have. Compared to online games, the reputation of the web game is better-this is undoubtedly due to the nature of the game decided, in today, the vast majority of popular web games still operating, simulation class, the player opens the page can play, only 10 minutes a day, do not have to like online games 24 hours a day in front of the computer, This makes the web game itself less influential to the player's daily life-even today, some every day in the net of "vegetables", "fish" white-collar workers are not aware of what they play is a web game, and in May 2009, the Web game "Moore Manor" even in the house, Boarded the computer teaching material of a middle school in Wuhan. The famous happy net and its web game application secondly, With the continuous application of WEB2.0 technology, web game in the application of technology also appears more flexible and random, users do not need to download the client, no matter where the body, want to play on the play, this with the need for more than 1G of client-side network game formed a sharp contrast, and with the deepening of technology, web games in a single page capacity also has a greater increase, and Gradually try to 3D development, albeit very limited, but its phaseFor the old single text picture mode of the Web game appears to be more attractive to the player. Combined with the web game does not need to download the reality of the client, so that it can be easily deposited similar to mobile phones, ipods and other terminals, and through the interface with wireless internet, so that users in the game mode is not limited to a simple PC, and have more simple, convenient choice. According to authoritative statistics, by the end of 2008, The US web game market reaches 280 million dollars, as of 2012, the figure is expected to reach 480 million U.S. dollars, and in China, as long as the policy guidance in place, the industrial model gradually clear, can be foreseen, in the next 3-5 years, the web game will gradually rise, become a network game outside the main force of the Internet profit!
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