"Final Fantasy 14" has been plagued by players and professional media criticism since its release in September, and the Square Enix is also very attentive to the subsequent improvements and repairs to the work itself because of its more serious problems. The producer, Otaka Tanaka, says they can understand the players ' criticisms and complaints, the game does not achieve the results they expected, they will start again. Tanaka said in an interview with Eurogamer that they believed the player had a high expectation for the Final Fantasy 14, which can be seen from the game alpha and beta stages, but they did not do well enough to satisfy the players. Tanaka's position is following the company's president and Tianyang, the second to "Final Fantasy 14," the quality of the high level of disappointment and regret. He stressed that they have been collecting feedback from the beta testing phase, but at the time they were mainly working on bug fixes, which was a very complicated job for game makers, so it also caused them to overlook the suggestions and suggestions for players to improve their systems and tasks. Tanaka says they are well aware of the player's dissatisfaction and are now embarking on a step-by-step improvement of the game, with many of the previous patches being changes to the player's comments. "Final Fantasy 14" summons the Bahamut of the beast. Tanaka that they will make the Final Fantasy 14 regain the player's affirmation and return to its proper level. For now, for them, each patch is a redesign of Final Fantasy 14. In contrast to Final Fantasy 11, he mentions that Final Fantasy 14 is more complex than Final Fantasy 11, and that they need to do more, including the PS3 version. "Final Fantasy 11" is not initially accepted by the vast majority of players, so he stressed that "Final Fantasy 14" of the improvement and development will be an ongoing process. "Final Fantasy 14" will not let everyone down.
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