&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" December 17 news, DotA rhythm more and more quickly, once the 4-1 or 3 nuclear dual-travel tactics seem to be in the rhythm of the gradual, high outbreak of 5 mages, the group face is gradually becoming the mainstream, so it is difficult to see the two sides hit the later stage of play, the second three to spell the situation of God, A game usually has a winner in about thirty or forty minutes.
In the choice of equipment, whether the hero in the late or early auxiliary hero, will give priority to the formation of small and medium-sized pieces of equipment, blindly die or bare ice eyes, such as lamb knife doomed to be opposite to kill, the medium-term withstand by a wave away embarrassing situation. The latter is to stabilize the morale of the use of some key equipment must be completed as soon as possible to enter the war, help teammates. At this time a prop became the first choice of many later-Midas hand.
Let's look at the properties of the Midas hand first.
1. Equipment Properties
Synthetic formula: Accelerated Glove + Reel
Total Price: 1900
Properties: Increases attack speed of 30%
Refining (Initiative): An instant will be the enemy of the law is not heroic, ancient or recalled units into 190 of the honor of money.
Currently the latest version of the gold hand compared to the previous 3 times times the experience than the cost of a decline, but have to say that at the right time for some of the more simple ability to play money for the later hero of the experience and the economic promotion is still very considerable.
Here is the player for Midas hand some of the use of experience, hope to be able to enlighten everyone.
Time to install
Novice due to poor basic skills and can not find the Fram rhythm led to even a point of gold hand has spent a lot of time, so you can not play a point of gold in the economy and experience to enhance the advantages. First of all, the earlier the time the gold hand is ready, generally speaking, within 5 minutes belongs to the level of the great God, 6-7 minutes is a solid basic skills, 8 minutes is the limit of gold time, so if you can not hit in 8 minutes to 1900 of the economy, then decisively give up the point of gold hand it.
It's important to have a little gold hand. Point gold Hand, as the name implies, once the choice of gold hand means to brush money, to use the full space and time to climb the economy, point gold hand is strong in 30-40 minutes, the balance of power Bureau under the circumstances you are likely than the other side of the carry more than one big! So if you want to join the regiment early, or some war drums, such as fighting equipment, after all died waiting for the resurrection time to point Gold CD is a crime ah.
In addition, if the other side chooses to advance the tactic, then the point of gold hand is not a suitable equipment, not dozen money space and time are difficult to play its advantages.
For Heroes
Not all heroes are suitable for a point of gold hand, generally the team later carry will be out, group control and auxiliary hero due to frequent participation in the regiment and sacrifice and no more farm space is very do not recommend a point of gold hand. The following on the current DotA version of the discussion for Heroes.
Ghouls: For some old players, the idea of gold will soon be associated with ghouls. In the early days because of the very good ghouls and the trajectory plus itself dozen money basically rely on a soldier of the knife, plus the ghoul tapping speed of thirst, point gold is simply for ghouls, if matched control get 1 blood plus their excellent basic skills, can not think of all difficult, Fram rhythm in hand, wait for victory.
Skull King: An extremely similar to the Ghouls hero, with excellent ability to fight, tapping speed of demand, and a single way to money to make Skull King is also a special love.
Vanity mask: The same is a need to brush the late, equipment and grades need a certain basis to mountain heroes. No explanation, very recommended!
Corps commander: 23 Skills to give the corps a strong ability to play, so that it can quickly fram out a little gold hand, and after the gold can be quickly made whether the knife or the hidden knife has greatly strengthened the army's tempo and the ability to kill alone, it is worth recommending.
Core bit white tiger: Pom is an all-round hero, excellent aoe and strong ability to escape all make Pom have a core capital, the 1th-bit pom fly shoes + point gold is to brush the final God installed 5 kill rhythm. Please keep in mind that this is the core of the White tiger play, if wandering or with the rhythm of the words, honest out of the drums of the magic bottle.
In addition, there are some middle and late heroes extremely do not recommend a point of gold: Bounty hunters, small fish, Bear Warrior, Kensei and so on. These are the medium-term very strong and early also have a certain ability to fight the hero, often participate in the regiment or do not recommend the point of gold hand this equipment. At present in the 6.76 Ganker Rampant, Regiment battle as soon as possible under the big environment, this pair of gold hand is also regarded as a disguised weakening, after all, this equipment still need time to accumulate experience and money, so said if the early participation group, point gold hand is obviously not suitable.
I believe this article for some novice players can still play a certain amount of help and inspiration, for veteran also should be able to find empathy and deepen understanding. Love dozen C of the less chivalrous, brave to try it, will not let you regret!