From creativity to release: The story of independent Android game developers

Source: Internet
Author: User
How to start is undeniable, Google's Android ecosystem is excellent, many independent developers can develop their own applications and upload it to the Play store, constantly inject fresh blood to the Android platform, and there are more and more new developers to continue to join. The development of Android apps has always been a mystery, how does an application come from an idea to the end of the Play store? You may not know it before, but let's show it to you today. Of course, the world's most well-known large developers such as EA, Disney and Rockstar, they are naturally very simple in the development of applications, just hire professional graphic design and programmers can develop and maintain a beautiful application. And what we really care about today is the small and even personal development teams that have a limited budget but a close-knit team, and it's the developers who occasionally bring us some flash games, like the Little War game and world of goo. To learn about independent developers, like how they get ideas and ideas? What are their workflow processes? What do they think of Android apps? And so on, we have contacted several developers, including the development of well-known games have developed a relatively small audience. Here's a list of these developers: name-studio-(works) Paul Johnson, Rubicon Development (Little-and big-war Game) Naomi Kokubo, lavamind (Beetle B ounce) Tomas Rawlings, Red Wasp design (call to cthulu:wasted Land) Mike Kasprzak, Sykhronics Entertainment (Smiles, Smiles HD) Gil Carmel, 2D Boy android Port (World of Goo) how to get started from a free online guide to a detailed tutorial, there are many ways to start Android development. Some developers have previously done development work on other platforms, and some have started directly from the Android platform. Of course, every developer has a reason to choose the Android platform, so the first question I ask these independent developers is how they got started and why. I chose to develop apps on the Android platform because I like to have different application markets for this setting. For independent developers, the difference between multiple software stores and a single software store is likely to make money and a fewThe difference between making money. On the iOS platform, if Apple doesn't take care of your product, the money you earn from this app will be less pathetic. On the Android platform, you have two, three, or even four opportunities. --naomi Kokubo, Lavamind I have been engaged in application development work for more than 10 years. Previously I had developed games for GameBoy, GameBoy Advance and PlayStation. Android is just another option after my iOS platform. I don't really care what platform to develop the application, in fact, my platform loyalty is very low in the game development circle is very famous ...--mike Kasprzak, sykhronics like Mike Kasprzak, Paul Experienced developers such as Johnson and Redwasp teams, who came to the Android platform seem to be the result of the Platform's development. Developing apps on mobile platforms like iOS and witnessing the rapid development of Android is clearly a smart choice for a platform with a bright future. Other developers, such as Naomi Kokubo from Lavamind, chose the Android platform for more opportunities to spread to potential customers. Whether it's switching from other platforms to Android or starting with Android, all developers agree that--android is a unique platform.
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