Game control New Way "Portal 2" or to achieve eye controls

Source: Internet
Author: User
Keywords Games Portal
Tags compiler control design developers development game game design game developers
(Compiler/Sky white) people never know what the current game developers are thinking, put a good game design and engine development so promising things not to do, but put all the attention on how to "play" the player pure and flawless body. Sony, Microsoft, Nintendo will not say, they have already started to do so, by the introduction of the body sense device to let players like a monkey in front of the screen jump, and let those who play the players feel happy.  and other developers then found that there is so much fun in the world-incredibly can be satisfied with the bad taste at the same time can also earn a lot of gold, so a heart itch. Of course, those who put the skills point to the "tuning" and ready to go "evil counter-road" route end of the game developers know a truth, follow others behind is not make money, so they have a way to go. "Half Life" and "Survival of the Journey 4" developers valve in the traditional sense of the body ...  Oh, no, it's a manipulative way, and you've come up with a new way to measure the player's heart rate and track your facial expressions and eye tracks. Mike Ambinder, the valve company, excitedly briefed the media on their work. To more accurately measure biofeedback, they placed a large number of electrodes on a player, judging the degree of excitement of the player based on the size of the bio-electricity, which they proudly called the dreaded device as a biofeedback device. It is reported that in the online game players can also see other people's biological feedback values. Mike said: "This is the most enjoyable thing I've done so far, observing these biofeedback." Think about it, how excited you would be if you saw your opponent's bio-feedback value in the game and you were forced to go crazy! Because you made it all! "Look, their evil conspiracy finally exposed, just to let the strong to add a sense of achievement, you can treat the weak?" Oh no!  I have imagined that I would later die of cerebral thrombosis after being ridiculed by others. In addition to this, Mike introduced another experiment they did in Portal 2, which was to use tracking players ' eye tracks to control the game. They created a special Y axis and scanned it with a 60Hz frame rate. He explained that the reason they did it was that the eye movement was much more than hands, but they did not explain in detail how to use the eye to control the launch of the bullet. Maybe we can all come together and stare?  Do they want us to be blind? At the end of the interview, Valve said that biofeedback control technology is still a long-term work, from the consumer before there is a very distant distance, after hearing the news, we really should thank God, is not it?
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