Japanese game fading, where's the problem

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

"Final Fantasy", "Silent Ridge", "Dragon fights evil Dragons", "Ghost Cry" ... If you're a fairly old player, the names of these day games will be louder in your mind than in the most popular European and American writings. We have not even reacted, the Japanese gaming industry is moving towards a seemingly irreversible end. Previously familiar names are either missing or dead. The few that can make a difference seem bleak under the light of the 3 A-level masterpiece. What's wrong? Perhaps the "Five great sins" can be explained.

The game is built from the wheel

"From the wheel" can be said that the Japanese developers to create a true portrayal of the game. Japan's game development model, has been following the "tradition" of a game engine for 30 of years. This model is extremely inefficient, resulting in a huge waste of resources.

What about the European and American manufacturers? They use the engine as the chassis to create a large number of different series of games with the same engine at high speed and efficiency. Unreal, Frost ... We read the names of these engines as if we were talking about a star, the old Japanese, what engines they used, who could say?

Having been crushed for so long, someone had to slow him down. Konami's Fox engine, as well as the recent Enix of the Square, has shown that the Japanese gaming industry is still there. But it was a little late.

"This picture can see?" ”

Perhaps because of the host-oriented market model, perhaps the result of the recession, perhaps the old-fashioned national nature, perhaps all of these, in short, the Japanese game in the technical force is not an indisputable fact.

According to statistics, the Japanese gaming industry's technology renewal cycle is 5-8 years. In other words, only when the game is replaced, the technology will have a big change, which is unimaginable in the ever-changing technology field. The Japanese have relied on exquisite exquisite art to even surpass the European and American Games, but when the technology gap is more and more big, this kind of hard to catch the inability to imagine-even if the art is more powerful, to create a rival "Grand Theft Auto 5," The vivid city is never possible.

Some people may want to refute the recent day's writings, but before that, please take a closer look at the angular car rearview mirror in alloy 5: the original burst.

What is innovation?

The Japanese nation, with its highly westernized appearance, still sticks to its fortress, and some things remain unchanged, such as grading, such as the thought of the sacredness of successful experiences, which leads to the absence of innovation.

Of course, this is not to say that the Japanese lack of innovation consciousness, but when the game company gradually bigger, the formation of a rigid hierarchy, the vitality disappeared. The project is not open hands and feet, always in their own success of the things inside carefully pick material is the industry's normal.

Do not believe that you go to see the gold game producers, they rarely have the fame of their old club to stay long. There may be a number of factors, but these people have almost invariably chosen to create independent studios, choosing a model of work that is not tied to the hands and feet.

"Return to the source" is the Japanese game industry recently shouted more fierce slogan, the player cheered behind the response is a fixed routine: When a series of the end of the line, developers are forced to innovate but not to law, resulting in works not applauded nor draw. After a few years of muddle through, new works announced a High-profile "return to Origin", play, mode as in the past. Old players because of nostalgia and happy, new players see also want to try classic, the game has sales, happy, and then forgotten again.

Not even a copy!

We all say that the Japanese people are very good at imitation and learning, but at least in the game, they borrowed, but never borrowed the idea.

Let's take an example, such as the QTE system, so that we can achieve a gorgeous performance through simple buttons, its popular nature is the pace of life faster, players no longer want to spend their minds to ponder the inevitable results of delicate operation. Many Japanese manufacturers only see the popularity of qte, but do not know why it is popular, so a qte more to the heinous game appeared. Typical: "Asura's Wrath", "Imperial Air Combat: Assault Horizon".

There are "brushes", whether it is brush equipment, or brush grade, we are immersed in this without too much thinking, as long as a short period of hard work can be harvested, and can take these results to the model of prestige. So, think "brush" is the world of Truth, Suzuki Bright Hao with "true Three Kingdoms Matchless 7" kill will come out. In this, the level to brush, good impression to brush, weapons to brush, and even weapons skills to brush, almost insane.

Cold going to puke!

In these "sins" under the comprehensive effect of the increasingly embarrassing situation of Japanese manufacturers began to rely on the "rehash" this coup.

Speaking of this, we can immediately think of Capcom and Square Enix these two ugly faces. The former "biochemical crisis of various high-definition" has not known how many platforms to launch, the latter's "Final Fantasy" is insane, "Final Fantasy 7" original flavor landing PS4 's glorious deeds have become the 2014 annual laughingstock.

In fact, when it comes to rehash, Europe and the United States are no better than the Japanese department, but at least they have a conscience. The next generation "Grand Theft Auto 5" is almost a new book, the HD version of "The end of the United States" is not sorry PS4 this powerful platform.

So say, eat is OK, but eating not too ugly. Now the player buys your account to the sentiment, hereafter?

I don't really want to say goodbye

Zhang so much, but in fact many players are like this, the American assembly line of "A week of God" abhorrence, more is complaining about the Japanese game of the disappointing.

We all miss the so-called "a game can play for many years," in that game system complex and depth of the era, this is not just to say. Although too fine carving is also the Japanese game is now difficult to contend with the main reason for the United States and Europe, can be any game with some feelings of the players, do not want to have the things they have loved to be thrown after eating fast food.

Is there a Japanese game to roll over? I hope so. But looking back, the current Japanese gaming industry is exactly the same as it was 70 years ago in the country. Some of the things that are deeply rooted in the national nature are almost irreversible. As a player, we can only have something to play with.

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