KeSPA response to Blizzard charges: ten years of achievements and efforts should not be overlooked

Source: Internet
Author: User
Keywords Blizzard should not achievement KeSPA
KeSPA and 10 professional teams all admitted that Blizzard's intellectual property KeSPA and the negotiating team began with blizzard negotiations, and all admitted that the original author of StarCraft Blizzard was the legitimate and sole intellectual property owner.  Agreement on the recognition of intellectual property rights was recognized in the course of negotiations, which is why negotiations can continue, and the KeSPA and the negotiating team all sincerely endorse the contents of these negotiations. However, the recognition of intellectual property rights should not trigger a ripple effect, restricting KESPA involvement in licensing fees, and requiring KeSPA to provide ownership of all two products and even to provide access.  KeSPA has been trying to find a mutually acceptable way of recognizing intellectual property in the talks. December 2, Blizzard COO visit to South Korea on intellectual property issues to prosecute a press conference misunderstood the "public product" of the "StarCraft" and all electronic sports items are public products of the speech is a media misreading. KeSPA's original intention is that e-sports, as a sports field project, the public to watch and enjoy the fun of the game, and sports need the public's right to watch.  KESPA now formally clarifies that the meaning of this sentence is not that "electronic athletics games belong to the public product." Gretech Group (GOMTV) 's exorbitant licensing fees will endanger the fundamentals of the electronic competitive market blizzard mentions that KeSPA in three years through the collection of authorization to generate 1.7 billion won, their authorization fee is only 20% of the amount charged by KeSPA. The fact is that gretech the price of a 700 million won a year for the professional league and individual leagues. By simple calculations, this figure is far more than 2 billion won.  And since Gretech is continuing to extend the contract, we don't know how much it will cost to renew it after the first year. KESPA is a non-profit organization that promotes the development and support of the e-sports industry, but in order to create a stable environment for electronic athletics and promote electronic athletics in South Korea, KeSPA has the right to approve any profitable project. At present, the main profit of KESPA comes from membership fee, league sponsorship fee and league authorization, which are all used to invest and run the growth and development of the League and the Electric Competition Fund.  The League authorization program is based on creating a framework for the industry so that viewers can watch the games of electronic competition through a variety of media platforms. As a result, KeSPA has invested all of his league-mandated projects in the league so that the league can continue to operate in order to maintain and expand the market, so that more teams and players will be active in the professional electric competition.  KeSPA also filled the gap in the running of the league, all taken from the team's membership fees. Even today, South Korea's e-sports market is not as stable and productive as other sports projects. Blizzard and Gretech's licensing fees are "only involved in a certain height of the electronic competitive industry" in the name of the charge, will shock and threaten the Korean electronicsThe safety of the foundation of the competitive market. South Korea Electric Competition Association gives live income statistic Chart Note: The first act KeSPA received the broadcast expense; the second act KeSPA the production program cost of OGN and MBC of the two major TV stations and the third ACT sponsorship fee & publicity fee.  Units are billion won KESPA and professional wing do what they can to protect the interests of the players. Blizzard points out that KeSPA and professional teams limit the player's freedom, and Blizzard is going to renovate the system by boosting electronic athletics and player qualities. However, KeSPA and professional wing have never restricted the freedom of any player. Each contestant enters the professional team through a lot of negotiation and negotiation and signing the exclusive contract, the player has the right to decide which team to go.  The professional wing pays the player a sufficient salary and provides a stable training environment under the contract. In addition, KESPA through consultation with the university, as far as possible to provide better teaching environment for the players, and even created the ACE professional team, so good players can maintain their level.  Professional teams also offer veterans the opportunity to serve as coaches and offer access to certain companies.  Blizzard needs to rethink the efforts that have been made over the past 10 years by many players and participants to work with sponsors to create a stable system of electronic sports teams. On the KeSPA, under the gomtv--both sides are arguing over the copyright issue for StarCraft. The contestants ' records and scores are historical. The allegations of the deletion of Nada's record and performance were very different. NaDa, after his contract with the team expires, shows his willingness to retire. He retired voluntarily and did not say that his record was removed or removed. (Translator Note: This is an event that responds to Nada's personal records being deleted by KeSPA's website for several hours.) KESPA indicates a system failure. Blizzard should not ignore the Organization's achievements and efforts to promote the development of electronic sports in the 10 blizzard said that because the players and spectators have the right to demand high quality live broadcast, and to charge a license fee to prove that the company reached their standards, in order to intervene in the electronic sports industry. But over the past 10 years, live radio and professional wing, KESPA and other organizations have jointly created a model of the Electric Competition Fund and the electronic athletics industry, which soon became the standard mode of operation of the global electronic competition.  Many countries ' organizations have expressed concern about the growth of Korean e-sports events, and have emulated the model of Korea's e-sports operation in several countries to create an electronic competitive industry in their own country. In order to continue the development of Korea's electronic sports industry, after 10 years, professional teams still invest billions of dollars a year won.  The Government, non-governmental organizations and KeSPA are continuing to invest in the industry and expand the foundation of the Korean e-sports industry and improve the image of the electronic competition in the international arena. As a result, Blizzard said that the "authorization fee is to meet the standard requirements of the threshold of live radio" speech, we are deeply disappointed by the exclusion of all other radio companies, professional teams, KeSPA, governments and all intervening groups, and disregarding the efforts and achievements of these organizations in 10 years.  [Page] KeSPA and 10 professional leagues all hope that the negotiations can be resolved as soon as possible KESPA and the consultative team met more than 10 times, and continue to work towards consensus. Through consultations and narrowing the gap of views, 2-3 consensus has been reached, and the reality is that negotiations are nearing the final stage. But on November 25 this year, Blizzard and Gretech suddenly announced that if KeSPA could not agree to their claim on ownership and the ubiquitous creature, the negotiations on licensing fees would not be possible. (Translator note: Before that, KeSPA had proposed a 55 split, and Gretech seemed intent on passing the resolution, but looks like the glass residue wants exclusive dinner?) The negotiating team, even after all the previous consensus has been denied and ignored, questions and waits for a reply. Although KeSPA and the negotiating team were candid in their negotiations, Blizzard and Gretech openly declared that they were preparing for legal action, leading to a stalled negotiations.  We are curious and question whether Blizzard really wants to finish the negotiations.  But, nonetheless, KeSPA and the negotiating team, as well as the television stations awaiting indictment, are still sincerely hoping to return to the negotiating table for a peaceful settlement, for the development of electronic athletics in South Korea and the right of competition enthusiasts to watch. Background: Blizzard COO----Paul Sams December 2, Blizzard Coo--paul Sams visited South Korea to issue a press conference on intellectual property Rights in StarCraft series games. Paul Sams that South Korea is a country that respects intellectual property rights, and that the problem is that Blizzard's intellectual property rights are not adequately protected, expressing great regret.  Paul Sams also said he saw a lot of media said Blizzard in the Korean game market occupies 60% of the market share, clarified that only 5% market, far behind other game developers. But he also stressed the importance of the Korean market.  Also said it will continue to support the Korean electricity competition. He also countered many people who said Blizzard wanted to use StarCraft to get money. He said the cost of the broadcast for MBCGame and Ongamenet was much lower than the cost of the KeSPA sold to 2 big stations 3 years ago, and that the cost of the broadcasts was almost negligible for blizzard.  But the reason they asked for the fee was that more people and companies could participate in the campaign. In the end, he said, 2 television stations are still in the absence of negotiations to broadcast the StarCraft 1 competition, has filed a lawsuit. The indictment of KeSPA is also under consideration.  But he still hopes that it is best to negotiate successfully and not to meet in court. Note: Previous blizzard has formally sued MBC and OGN television. (Digging the shell net)
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