Epic Games has publicly stated that 3DS is incapable of adapting to Unreal Engine 3, and Ubisoft then responds that 3DS functions are "strong enough" and that the game that runs Unreal Engine development is not a problem. The engine maker and the game developer gave a very different attitude to the performance problems of the same handheld machine. In early March this year, Mark Shaun, vice president of Epic Games, said at the Global game Developers Conference that he and his company were willing to support Nintendo's new handheld, but only if the hardware was able to run Unreal Engine 3 first. "Why do we always ask endlessly about our views on platforms that are not interested?" Mark Rein said in an interview: "Our engine requires a certain level of hardware to support the operation of programs and tools." We will not struggle on a platform that does not reach this requirement. He then clarified that he had no bias against Nintendo's products and stressed that as long as Nintendo introduced the right hardware, they would not have missed the opportunity. "Not that we are against Nintendo, but some people just like to think so." "While the developers of Unreal Engine 3 said they could do nothing, it was interesting that another game developer, Ubisoft, said that the 3DS function was good and powerful and that running the Phantom engine was perfectly OK." Fabrice Cuny, producer of split cell 3DS, said in a media interview that 3DS was powerful, that they had successfully run the Phantom engine on the hardware, and that there would be no Fabris Koni, as some feared, that the performance of the game itself would be affected by the 3D effect. Despite epic Games's obsession with Nintendo, at least the reason that Ubisoft appreciates 3DS is clear: their 3DS new works have just been sold and several are under development. If someone comes out to say bad things about 3DS, they naturally can't sit idly by, even if they are developers of unreal engines. This is not finished, after Ubisoft, Epic Games immediately contacted the major media, clarified Ubisoft is developing the 3DS version of the "Infinite Blade", using Unreal Engine 2 rather than 3. Of course, they did not come out to explain why iphone games can be developed with Unreal Engine 3, while 3DS is not. (Edit/Xu Mingming)
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