LOL about players leaving early to get rid of the game or double the penalty

Source: Internet
Author: User
Keywords LOL
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Players from abroad have put forward a very good suggestion on the forum--the benevolent voting system is designed to provide a "floating" matching integral deduction mechanism. For those who maliciously afk or leave the game to bring a deterrent. Of course, the specifics of how to do this should be decided by the developer, but if I say so, each player who keeps the game is reduced by 25%, and the person who leaves the game early will get a 100% penalty double. Such a total of 200% of matching points will be enough to deter the occurrence of these undesirable behaviors. Leaving a game early will result in a penalty score equivalent to losing two games.
So how do you stop a player from leaving the game to save four other people for the benefit of the team? Here we are going to use a vote from the opposing team, and the winning party will decide whether to activate the mechanism. And I don't think anyone would voluntarily take 200% of the matching penalty for a few other strangers. This tool is only used in a single pair of matches. If the loser gains the mercy of the opponent, the match penalty will be lowered for the player staying in the game, and the game will not be counted in the advanced stage.     Those who give up their early exit will get a double penalty and be automatically reported at the end of the game.     In this respect, the fist managers also have their own views: Baconhawk: This is a very interesting concept, I think it even more than I think. Neurocat: I like the idea. One potential problem, however, is that such a mechanism could cause other players to "persuade" the less skilled in their ranks. At the same time, perhaps double the penalty points can greatly limit the players to leave early, but can not guarantee that they will not play a negative game.
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