LOL rune System S4 greatly adjusted and diversified

Source: Internet
Author: User
Keywords LOL


&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;

"Science and Technology" November 4 News, talent and Rune can be said to be a more distinctive aspect of LOL, each call division with different talent and rune, can for their own in the game to attach different addition and effect. And for the S3 in the Talent rune system, collocation and selection is more fixed, players will be based on their own hero positioning to choose a set of Optimal rune, and will not change the rune collocation for a long time.

But in fact, the original purpose of the game design is to want the player to be able to try different rune collocation according to different position, make each collocation can play its maximum function, not confine to a set of plan. Therefore, in S4, the rune system will make some adjustments, so that players in the future game, more willing to try different rune collocation effect.

Here are some explanations from the designers for the S4 of the rune system.


Let's see the rune first.

First of all, what did we do?

Now, in the formal patch for the first preseason, we're not going to post these rune changes. Our plan is to change time on the PBE and do some extra special tests, that is to say, we don't have a specific expectation for the overall design of the new season rune.


What is the goal of the rune system?

  
The original goal of the Rune system was to hope to meet the needs of different heroes with talisman, glyphs, and impressions, just as gifted. In depth, imprinting and offense, talisman and defense, glyph and universal function are related. Different rune types can support a strong individual player group, such as more generic glyph (moving speed and extra money), more defensive talisman (double resistance), etc. This makes it easier to balance existing and professional glyphs.

  
How's the rune system now?

  
At present, the most prominent balance problem of rune system is that the pure single collocation is very strong, for example, fixed ad, fixed magic Resistance, fixed protection. Because the rune system is not constantly tuned, players tend to accept a set of best runes that provide core data and are unwilling to try to match their new combinations.

  
What about the rune system?

  
Ideally, Rune should be a complementary tool for one of your hero game styles. Regardless of the ability to enhance the line, or to prepare for the late-stage battle, Rune can be your unique game style definition. We reinforce this goal by giving the Rune system clear strategic value and purpose, and make it easier to choose Rune.

  
So the first thing we do is weaken those apparently too strong runes, and now there's a small number of runes that offer more bonus than they should in the overall system, making you less likely to choose other runes. We may also cut some runes before the overall plan comes out. We will certainly always pay attention to the strongest in the text.

  
The other thing to do in our new season is to create a more continuous numerical intersection of fixed attributes and growth rune attributes. Some of the existing numerical junctions are problematic under the game framework, so we want to clear these values to make them strong and weak. Now, we may be able to converge the fixed value and the growth value at level 6. In the 6-level before the fixed property is better, the 6-level growth properties will become stronger.

  
In the end, we have a lot to change about the rune system for the new season, but we need to test the PBE for a while (to see if they match the current game rhythm) before releasing them. In the new season, it is our long-term vision to properly divide the rune into three main types (offense, defense, general). So, please pay attention to the release of the changes, we will continue to follow up.

  
Then let's talk about talent.

  
We don't make too much of a change in talent. Instead, we will focus on the details and focus on the core concept of our annual talent update.

  
No longer strengthens the summoning skill

  
We feel that certain summoning skills will be enhanced by a few powerful talent choices, and that if we remove those choices, you will have more natural choices. So you don't have to invest your talent in the skills-related options. The summoning skills will not be different depending on your talent, and you will have more opportunities to improve your talent to match your game style.

  
9 points of talent will affect your early game, and 21 of your talent affects your role position.

  
In pre-season, we changed the role of the tree, and your investment in the lower talent tree will give you the advantage of the early game, and the investment in the top talent tree will make your role more prominent in the game. We think you're going to experience your deep investment in a certain talent tree, so we've added a growing level of talent.

  
New Shining talent

  
Some existing gifts will be repeated or removed, for example, the previous rage will increase the attack speed when you hit a blow, and now it will be added to a lower but superimposed attack speed. We also changed the cookie talent, now no longer a one-off cookie, but upgraded to a large rejuvenation biscuit, increased the amount of rush while also providing a little back to the blue rate. I'm not going to disclose too much of the talent we've decided to renovate, and you'll know when we release it (you should know about some of the auxiliary gifts)

  
Thanks for reading, let's look forward to pre-season!

  
Finally, I still very much hope that you leave your feedback, we are very happy to see your comments, let the game become better, thanks again to all the players friends!

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.