LOL5.5 version change content in advance to tell you

Source: Internet
Author: User
Keywords LOL Internet Games
Tags analysis change company content forum game games help

This article by more play LOL forum [call me masked Superman] original translation


The 5.5 version marks the end of the test phase of the fist company summoning the division, and there are some notable changes to the game itself, which will have more or less impact on the individual qualifying or professional competitions.
We're not going to lead you through the patch description or the completed analysis this time, and I'm going to introduce you to the most significant changes in this patch, and the role they play in the game. I'm not predicting anything, and I'm not sure I'm absolutely right-I'm just analyzing predictable changes from the changes.
Virtual Traveler Card Sardinia


In addition to the appearance changes, the card Sardinia in this version of the big strokes also received a small callback. After Lucian, Kaka Sardinia also became a highly maneuverable hero, with a 1-second reduction in the total cooldown, an increase of 50-point casting and a reduced mana cost.
With the support of the 40% cooling reduction attribute, his big recruit is only 1.2 seconds after the full level, the distance is slightly farther than the flash. The reduction in mana consumption further enhances the mobility of the card Sardinia, as the number of strokes used increases, he will save a lot of mana than in the past.
Whether Casadin will return to the strong state of the past, or once again into the low tide, we do not know. All along, Kaka Sardinia is a hard to balance hero, but I think, fist company has been considering the emphasis on his advantages: mobility.
Tank hero in the wild zone


The variety of tank-fighting and heroes has been a headache for the fist company. If you want to post a hot post on a forum in Europe and America, just complain about the tank, and come up with some ideas to enhance them. But now, we can at least be sure that the fist company wants to give the tanks of the wild area some love.
But it's best not to give too much.
with the launch of the new equipment, the company is gradually trying to raise the field speed of the tank, and to cause a higher range of magical damage in the regiment. But the price of this piece of equipment is 1000 gold coins, so it will not be in the early stage for you to improve the efficiency of the field, more in the middle of the game you have enough economy before you can improve the tank hero's shooting speed.
My view on this outfit is that if the tank-type field gets into trouble before getting it, then the ashes are meaningless.
Now, the Enchant ash giant replaces the previous enchant master, and the effect of this outfit is similar to that of the ancient magic, where the fixed-life attributes fall, but have a percentage of additional life effects.
This effect has been tepid before, because some of the players prefer toughness over extra life. However, we still need to wait and see how the effect of such changes, because the glory of justice in this version has also been a certain increase.
Some of the tank heroes have been upgraded (Zack and Nottilles) and some of the hero's injuries have been slightly enhanced (Zhao), which has forced me to worry about the correct change in the fist: if the tank hero gets a higher injury, even with a half-meat hero almost, But it's better than a half-meat hero's tank, so why should we choose a half-meat hero?
This seems to have no help in raising the diversity of heroes in the wild. As Stonewall said, if tank heroes are chosen just because of their injuries, then other types of heroes will surely also face the problem of inadequate damage.
I personally think this is not going to happen at least in this version, but if the fist company constantly strengthens the tank hero's injuries, rather than emphasizing the main features of the hero (with a small amount of equipment for stronger tank capabilities, a team-warfare capability), then the game will go into another vicious circle. But if you only consider the changes in this version, the problem will not be particularly noticeable.
Another issue that is worth considering is the heroic restrictions that result from the line-changing tactics in professional competitions. I have mentioned this in the article before, but I think the main road is a practical mage hero and tank hero mainly, so for the sake of the balance of the team to play the hero will choose half meat, to enhance the early performance of the team.
Even so, carry like Kennan and Hekarim have a certain appearance in the game, so with these newThe emergence of a single hero, tank playing the wild hero may have more appearances, and not just like diamond such a contestant occasionally come up with pig sister dozen wild such seemingly exotic choice.
However, I am really satisfied with the weakening of the wild ones-I think these changes can also help all types of wild play, in addition to making the strong hero of the play a better performance. After such a change, not only will the tank-fighting field be more likely to appear in the wild, but the veteran heroes like Kazik may also be in our sights.
I think fist companies have come to realize how to adjust the wilderness area, and if not, at least they are willing to try to adjust it. As a player, I am very much looking forward to the changes in this version of the wild area.
splitting and remote-consuming heroes

If I were to point out a significant change in this patch, I would have to mention the changes to the towers: I'm not talking about the experience/economic changes of Highland towers or towers, but about the two-tower shields. Now the two tower in the middle of the road completely lost the shield effect, and the upper and lower two tower shields were reduced to only 30 points, and as compensation, the life of these towers increased by 300 points.
These changes are particularly helpful for two types of lineup: remote Consumption and a split-push lineup. With the two towers of the sidewalk losing most of their shields, the hero of the push-and-pull will benefit a lot, because they do not need to consume the shields and then export the towers themselves-so that a hero like Arelia or the other is able to play a greater role, and after these changes, such heroes will become more viable.
The remote-expendable lineup has also been helped by the disappearance of the defensive tower Shields. After no protection in the middle, the expendable lineup can more easily consume the blood from the opposite side, and the vulnerable shields of the wing guard tower can only be broken by a few taps.
Because some teams are doing very well with the remote-expendable lineup (Jin Air) and the current version of Nadri is particularly strong, we can expect the team to use this type of squad to quickly win the game.
In addition, the change in the life value of the pawn also contributed to this, as they can now withstand more damage from the hero (excluding the towers, the defensive towers have also been enhanced against the soldiers), giving the team more time to besiege the towers.
But we also have to remember the size of the game Dragon: These two very powerful buff can help the team destroy their opponents ' bases faster, so I think the last few versions of the team-dominated squad will not go away, but I think the different lineup and game style will appear more in the game after the change. It seems the purpose of the fist company is to broaden our tactical options ...
The shadow of the Luden


This new AP outfit looks very interesting and is quite powerful for some heroes, and maybe we'll see further adjustments to these heroes after it becomes the mainstream of some heroes.
But at the moment we are not sure whether it will bring some heroes back to the stage or become too powerful, but there is no doubt that a large number of players will be tempted to try this piece of equipment.

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.