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Game is an indispensable entertainment tool in one's life, no matter who you are, you can play games. But there are many types of games, and some people like to live as a game. The continuous progress of the game, now appeared in the Web game, this emerging game development is very rapid, last year, there are also some people expect that the web game is short-lived, not what the climate. Now the web game has begun to enter the Internet café, have to say that the development of web Games has great potential. Although the web game in the screen, game technology and many other aspects than the network game is very far, but watching constantly enter the web game people, have to admit that the web game has its own development space and development destiny.
See the Web game now, often think of the past of online games, look at the past of online games, it is easy to think of the future of web games. More than three years ago, it is estimated that the leisure type of online games will be different, in two years ago, many people may say that 2D online game has gone to extinction.
I have always been relatively underestimate the domestic network game companies, although they have created a group of rich people, although they include the domestic and even the world's many excellent computer talent, but the domestic game companies, at least so far has not appeared a real product level master. If Shi Yuzhu is not the boss, he may become an alternative, but now our game most of the time still stay in the Handan stage. The phrase "player-centric" is like "serving the People", the slogan is too form, not from the product level to provide the players with such enjoyment and services. The reasons for this appearance are as follows.
Behind closed doors and parrot
For most game vendors, it is the desire to do a good job, but because of the lack of a real player to provide services to the spirit, so that a lot of time and energy after still a empty.
Look at today's web game market, has been hidden in this direction of the trend of development. The attention to market analysis makes such game companies tend to see only the short-term benefits of the product, make it impossible to plan the long-term development direction of the company or product, when making or choosing a product, more willing to choose some cases that have been formed or proved to be successful in the market, and dare not try some new types, Not to mention that you go to a path that no one has ever travelled before.
Now some of the game company's staff, you will see that they are also very hard, but lack of good enough method to make the efficiency extremely low; although some colleges have played games in the past few years, and game colleges have trained some talents, the talent gap is still very large throughout the industry. And the industry's learning atmosphere is not strong enough, resulting in problems can only be solved by experience, and lazy to spend time to analyze and summary, so that our products end up more and more far away from users.
Many people even often say that they do not play their own games, such a mentality how to ensure that there is a qualified product? Special Web games This audience area is extremely huge game, can not subdivide the audience, can not be based on the needs of the players to develop different operating principles, can not be based on the needs of players to improve their products at any time, How can such products survive in the world, and what is the reason for the players to follow?
The horses have been moved.
Money, is the second big problem of the domestic game company. Along with Ding Lei, Chen, Zhu and so on a large number of online games millionaire's birth, many people all regard this profession as a can under golden egg hen, no matter is the person is the ghost to burst in. Web game because of its lower entry threshold makes the capital more mixed.
A successful product, must be built in the absence of a number of failed products. A hot product, it is necessary to make other products in front of the door as a prerequisite for the lack of awareness of the market, that this is a cornucopia of psychology so many people first immersed in, cast some money, the results found that a good product from the lack of funds is still very far. This time how to do, some troupes will let go, and some team may also linger the stump, so muddle along. How can this product be guaranteed quality?
blindly follow the blind and make a mess
Lack of innovation is the third big problem for domestic gaming companies. If we are going to go deep and say that we can go straight back to our thousands of-year "cramming" education, we are not commenting on educational products today, so we are not far behind to say that the game industry lacks creativity.
It is true that for some reason the industry lacks creativity and everyone is doing the same. But innovation is not necessarily about creating something new that belongs to you, web games because of the flexible features of the Web page, its quality on the screen may still 1:30 can not be compared with the network game, but in the sense of the game, the game experience and to give the convenience of the player, it often even more.
As a player, in fact, many times is not particularly concerned about how beautifully the screen, how gorgeous the music, the needs of the players is very simple, that is-I need a fun game. Fun, foreign call it gameplay, contains the content is too much. The demand of the players is actually various, it may be more difficult to meet the needs of all people, but it is always easier to meet the needs of some players? If our game manufacturers can open up their own ideas, do not put their own ideas in the open market, but to find some new profit space, Does the Chinese market with hundreds of millions of internet users have no room for a good web game?
Peng Mun has a reason for you to come in.
So as a responsibility or have the strength of the web game company, in the production of products or select products, may wish to put a broader perspective, not limited to the type of game or have a successful case. Web Games In fact has a single game and network game huge backing, in the innovation does not need too much kungfu, as long as there is enough patience and from the point of view of the player to analyze problems, a successful product will be ready.
Web game has a long way to go, there are a lot of promotion space, in the near future, web game screen and game Technology has a breakthrough in development, it will be possible to keep pace with the network game.
This article A5 the first, by the homepage Game Center Http://www.webyxw.cn writes. (reprint please indicate the source, thank you)