Middle East to implement game grading strictly Islamic

Source: Internet
Author: User
Keywords Games doctrines
Tags based computer content developers digital entertainment entertainment software game
According to foreign media reports, the 2010 Middle East (Dubai) digital Interactive Games International Exposition (DWGE) on November 29-December 1 in the UAE Dubai held in the United Arab Emirates, the Assembly was co-sponsored by the Iran Game Foundation.  One of the aims of the Conference is to conduct a new ranking of the Middle East game market in order to prevent the game from violating the Islamic spirit.  The Entertainment Software Ratings Association (ESRA) will assess the violent, materialistic and pornographic content of the year games against Islamic teachings, based on the guidelines of the Computer Game Research Foundation. "Islamic righteousness is based on human nature, and the most important thing is faith, goodness, beauty, innovation and creativity," Behrouz Minaei, a foundation doctor, explains.  "That is why we must be convinced that ESRA is proficient in all aspects of religion, psychology, sociology, etc." Minaei and his team have also studied game-rating agencies in other countries, and combined their own national culture to make an age-grading system suitable for the Middle East. "The rating system is based on the Islamic Culture, society and special values," he said. "Minaei also stressed the importance of grading systems, especially for parents to understand the importance of supervision," which allows children to avoid the effects of social bad atmosphere, because Islamic society is a conservative society. "Index LC is the organizer of the Dubai World Gaming show, encouraging developers to use ESRA ratings and promising to help global game developers communicate and promote new rating systems." "We encourage game developers to use the ESRA system because it gives people a better understanding of the different aspects of the nature and culture of Islamic society," he said. "The Middle East contains some of the world's richest and poorest countries, and recent reports show that 2010 of the Middle East is expected to have 6.4 million broadband subscribers, an untapped untapped potential of the online gaming market." The main challenge that game makers face is the problem of localization and culture. For example, to avoid the game story is incompatible with the local culture, as well as the game of people clothing problems may cause sensitive reactions in several countries. (Digging the shell net)
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