Mobile game iOS version easier to make money Android infringement problem serious

Source: Internet
Author: User
Keywords Mobile games
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;   on Android, you may not find a good game, but not on the iphone. Since Android has entered the market, almost every hot game, like where's my labeled and Bridge constructor, are first on Apple devices, and that won't change in the short term.      Kepa Auwae says Android is like a storage repository for iOS clients. His Rocketcat Games company is on the list of iphone games. He said the Android client would not be released until the Apple device was successfully run. Their company's latest game, Punch Quest, will soon be released in an Android version.      While the market share of the Android operating system has surpassed that of Apple's iOS devices (the third quarter of 2012 showed that Android has captured 70% of the market and Apple is only 13%), developers will choose iOS first. The game is first posted on iOS, and if the payoff is good, you'll see it in the Android Market in about a year or so. The space adventure game "Mars Stroll" was started in February 2012 on the iphone and ipad, but only 9 months later in the Android Market. The Superbrothers:sword & Sworcery EP took nearly 2 years from the ipad to Android. Et cetera.      According to David Kalina, a partner with the Mars walk, his game has sold up to 140,000 on iOS, but Android sales are less than 5000. Many developers have denounced the infringement of Android. Android has been plagued by hackers and abuses, and researchers have reported that the rate of infringement has reached 83%. But the problem is not simply tort.      for mobile publishers such as Rovio, Android client technology is low in the iOS version, but can be sold in the market as well. This can explain why bad piggies are posted on all mobile devices at the same time. This can also be done by other institutions with the same human Rovio. And for independent developers with tight market budgets, it's not that easy.      Auwae said: "Time is the most important problem for us, so we have to choose aMain platform. iOS is winning because its games are still profitable, and the equipment poses relatively few problems.


Apple offers fewer than 20 conversions for the iphone, ipad and ipod touch.     By contrast, Android application open signal has reached 3997 different devices last year. Supergiant Games Creative director Greg Kasavin said: "In terms of trial and quality control, if you make a game for iPad2 or newer versions, your channel narrows." After all, you'll want to buy and try out various Android tablets. "The ipad version of the new game bastion the platform's all-time record, but the launch of the Android client has yet to be included in the plan." Zombie IHS creator Auxbrain CEO Kevin Pazirandeh said the Android client is a good idea. "If you have these resources, you have a ready-made asset." There are a number of developers who want to make enough money on iOS to buy an Android license and try it out.     I think you can find out about 95% of the games from iOS. Android's future prospects are vast, Pazirandeh said. With the use of unity technology, more iOS games will be switched to Android ports.
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