Mobile gaming experience is an enviable new career

Source: Internet
Author: User
Keywords New requirements
Tags developers development enterprise game game developers game experience game players game product

Absrtact: September 29, has been the mainstream of the society has been put on the amateur, ignorant label hobby game players, after the game professional players, again by the enterprise's highly recognized, so that mobile gaming experience division to become an enviable new career. Just recently, the country

September 29, the mainstream society has been labeled as "do not Work", "ignorant" label hobby game Players, after the game professional players, again by the enterprise's highly recognized, so that mobile gaming experience division to become an enviable new career.

In recent days, the domestic mobile social game leader of the Rice network released the "annual salary 200,000 reward has the industry hobo" Recruitment game Experience Division information has been the attention of many netizens, the bright spot is that the job is to play the game.

Such a good job, of course, is sought after by gamers. There are gamers in their official microblogging recruitment message: "From NOKIA3250 has been used to iphone4, during the period of not less than 30 mobile phones, from Symbian play to Android to play to iOS, pro, this position I like, dare not from the rite." ”

With the development of 3G technology, mobile Internet has become another tipping point in the new era. As the largest mobile gaming app in the Internet, mobile social gaming has emerged and is rapidly entering a breakout period, and China Mobile's social game will be the next decade for the mobile internet to be dug.

Data show that as of the end of July this year, the total number of mobile phone users in China reached 930 million households, of which 3G users reached 87.199 million. 2011 The second quarter of the Chinese mobile game market size of 942 million yuan, the chain growth rate of 4.6%. In the face of this huge potential of China Mobile internet market, Chinese game developers in the rapid development of the experience of "happiness" pain, the lack of talent for mobile phone games, has become a hindrance to the development of the hand travel industry.

Mi Network general manager Xunzhijiang said, mobile game professional talent or too little, the future hand tour industry talent gap will be very large. Hand travel industry is an innovative industry, its future competition must be talent competition, now the mobile game designer is already "fragrant steamed", become the main object that each enterprise competes "to dig a corner", for the user experience mainly hand swims, the game experience division may become the industry next looting talent, we must first strike for the strong.

User personalized demand, the emergence of mobile gaming experience Division

The game industry itself is the content industry, content and users are the two core driving force, high-quality games will promote the whole market more rapid development. But the evaluation of a game product quality, users have a direct right to comment. How to allow users to fully experience the fun of the game products, then the game Experience Division has become a game developers to test whether the game meets the needs of users of the touchstone.

Mobile Gaming Experience Division, as the name suggests, is to experience mobile game-oriented. To some extent, the game experience Division is also the game product manager and the game surveyor's compatibility body, host to help game developers find games and users of the resonance, the need to play various types of mobile games, with clear words to record the experience of playing games, build a good game between the designers and users of the communication bridge, Provide direct advice for improving the gaming experience.

The emergence of the game Experience Division, is the development of hand travel industry, to meet the personalized needs of users of the natural results. Games can be regarded as a kind of art, so full of the designer's personal thinking and subjective motives, but the game as a commodity, he needs to meet the general public users play personalized requirements. "We introduced the game Experience Division, is to let it stand in the ' third party angle ', plays the neutral, the objectivity important role, examines our game product from the third party angle." The quality of the game is ultimately determined by the user, so the game Experience Division is our game from the work to become the soul of the product. "Rice Travel network game production director Cai said.

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