NET game "Burn prop" or "burn time" to who benefit?

Source: Internet
Author: User
Keywords Players props or online games

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About whether the network game is the return time charging mode This topic again caused controversy, then what is the time charge and the so-called free online games in the end which is better, and which mode is more suitable for the needs of the players?

The so-called free online games is the mainstream of these years online charging mode, seemingly low threshold, players only need to apply for account can enter the game. In fact, the operator for the player to provide props, is a disguised charge rather than the real meaning of free. The so-called free is often more expensive than the charge, if the operator will sell the props to give the function is too strong, it is difficult to ensure the balance of the game. Finally evolved into who rich who decide, no money can only accompany play situation.

According to the Jingle Pig Trading Network, in the game consumption and not consumption, consumption and consumption of less, there is a big difference. This makes the game through the charging mode of props, between players due to the "gap between the rich and the poor" significantly lead to the balance of games is seriously damaged. But the original emphasis on competitive justice is directly separated by prop charges. But the use of time charging mode is relatively effective to ensure the balance of the game. Even if some of the RMB players can through a trading platform like Jingle Pig, directly buy other players consignment props, but also another part of the player can also through their own efforts to get the same props. So players are increasingly vocal about the time billing model.

In fact, both models have their pros and cons fundamentally. The biggest advantage of the game time charging mode is the relative maintenance of the fair, but also can reduce a lot of hanging machine number, improve the speed of the server, the game more fastidious technical. And who has the money who decide, no money can only play with the situation can be properly changed. And the drawbacks are also existing, the use of time charging mode of natural to players into the game set a threshold, the fixed consumption per month has become an essential expenditure for each player. This is a lot of money for the players, but also a big burden.

A lot of Jingle Pig professional Sellers also said that the time charge mode of profit but also high risk, free mode of entry cost is low but the income is relatively low. There is a time charge mode of online games currency gold, free online games currency gold small worthless. In contrast, professional players prefer the time billing model.

After the implementation of the anti-addiction system, the estimated time charging mode will be affected by some impact, but still depends on the game itself and the composition of the player group, online games companies will inevitably be based on the system to adjust their development direction, will appear more target users for adults and leisure games. And in the operating mode, free operation and monthly card charges of online games will increase, and point card fees will gradually less online games.

The future of the online game charge mode will be free and charges coexist, the key to see whether the games can retain players, long-term stability to attract the player is a successful online game. Whether it is "burning props" or "Burning Time", in fact it is in the "Burn the RMB", the real profit is only the operator side.

But hope that the game companies in the introduction of new games from the player's point of view to consider the charging model, whether it is a charge or free, only the player-oriented, select the appropriate charging method, this game can go farther. And players also have to choose according to their own economic situation to select the appropriate fee model, after all, the game is mainly entertainment.

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