No 18 banned games for home mainframe? Nine game-wide knowledge

Source: Internet
Author: User
Keywords Zhongguancun

1th page: What is Cero

1, the beginning of the Japanese version of the game or cover often appear cero of the mark, what is this?

Computer Entertainment Rating from

Cero's full name is Computer entertainment Rating from, a non-profit corporate organization in Japan, which is responsible for grading audit of gaming software. Cero will review the grading of the work according to the ethical performance of the work (the proportions of violence, pornography, crime, etc.). There are currently five levels: all ages (A), 12 years of age (B), 15 years of age (C), over 17 years of age (D), and over 18 (Z). Although Cero's rating is not mandatory, in the consensus of big companies such as Nintendo, Sony and Microsoft, Japan's home host software must undergo cero scrutiny to sell.

The game is a treasure trove of fun, even some behind-the-scenes knowledge unrelated to the play process is endless. Small make up here selected a few game topic and everybody share, let everybody to the game industry one more understanding. The contents include the introduction of Cero, the transplant of American Girls ' games, the numerous zombie themes, the mergers and acquisitions of EA, the Easter eggs of the game, and the best American Hero games in history. Come and learn!

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2nd page: Why not 18 forbidden game

2, home host How does not have 18 forbidden game?

Home Host Why is there no 18 forbidden game?

Early home host did not rigidly prohibit the United States teenage games, such as the elf of the Wild Nomura Hospital has been 18 prohibited posture in Sega Saturn debut. In the PS era, Sony decided to block 18 of the elements, taking into account social perceptions and host prestige, and then Microsoft's Xbox and Cero institutions inherited the standard until now.

If the PC 18 ban game want to transplant to the home host, you have to remove 18 of the elements to be removed, and change the details set (the age of the characters are set to adulthood and so on), the overall ban on the H scene, the correction of extreme description, to pass the Cero audit. Most manufacturers try to keep the story intact when porting 18 banned games, and add other bridges to fill the hole in the transplant. But occasionally there will be a slip through, if the cut after the plot is not properly arranged, it will cause the problem of the cohesion of the story, so that players play up confused.

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3rd page: Beauty Girl game plot often link poor

3, PC transplant home host of the Beautiful Girl game Story Bridge often not up, how do?

Girl game plot is not connected

The most likely reason is that the excesses of the plot were cut, leaving the rest of the plot out of pocket.

The most impressive is the "teenage love Big sister" PS2 version, the game deleted the PC version of the extreme scenes after the direct transplant, completely did not account for the story of the loophole, making the story porous.

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Zhongguancun Game Net Original collection: Http://gamebbs.zol.com.cn/3/10_28622.html

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4th page: Transplant game in the sound or theme song sometimes will be followed by a new

4, the PC's beautiful maiden game once transplanted home host, sound excellent or theme song sometimes will follow new, why this?

or theme songs in a transplant game sometimes follow a new

In short, it's market demand. PC and home host is two different world, in order to play the greatest charm of the work, and to cater to the other side of the player, the original sound to replace the general reputation is the best way, the theme song has the opportunity to follow the new. Although the change of sound method will provoke the original support of the players, but this is helpless.

Thank you for your interest in Zhongguancun game channel:

Zhongguancun Game Net Original collection: Http://gamebbs.zol.com.cn/3/10_28622.html

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5th page: Why is the zombie game so much

5. Why are there so many zombie games?

a big wave of zombies

Zombie is one of the most popular themes in the game world, with zombies as the theme of many games to be difficult to count. Killing monsters can fall into stereotypes, killing and moral problems. It's a zombie! Zombie that monster-like hideous posture is disgusting, is a very ideal villain modelling; zombies have human form, but are essentially dead, so they do not have moral concerns, the head of the bowel is no problem.

In other words, zombies combine the advantages of both monsters and humans, and they also have an ultra-high universal nature that can be applied to any time and occasion. The other advantages of zombies are the simplicity of styling (the rotten meat with ragged clothes on the line) and the large number (threatening), is simply a bad villain, other creatures or monsters can not match, it is no wonder that the zombie theme of the enduring.

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6th page: Why PS3 version of the performance is often not as expected

6, Cross-platform (PC, Xbox 360, PS3) of the game, why PS3 version of the performance often less than expected?

"Payne 3" game comparison

The Xbox 360 and PS3 are the same generation of home hosts, with hardware performance roughly at the same level, and the performance of different versions of the game should be similar, but the performance of the PS3 version is often inferior to other platforms. There are many reasons for this phenomenon, mainly can be attributed to the PS3 of the development of higher difficulty, the use of flexible resources are not ideal. Then look at the Xbox 360,360 earlier than PS3 1 years to sell, grab the market opportunity; there are backward-compatible Xbox mechanism, game can easily in the PC version of the advantages of each other, the development advantage is much higher than the PS3.

Because the 360 version of the game is easy to develop, so developers will be 360 or PC as the original platform, as for the PS3 version can only be a separate transplant, the game will be less effective. And in order to save development funds and resources, PS3 version of the game is usually only required to "performance and the original platform similar" on the stop, rarely for the PS3 platform optimization, so cross-platform PS3 version of the game is often inferior to friend machine version. and PS3 version of the game is usually the highest price, really make PS3 player sentiment.

Thank you for your interest in Zhongguancun game channel:

Zhongguancun Game Net Original collection: Http://gamebbs.zol.com.cn/3/10_28622.html

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7th page: EA is how to use mergers and acquisitions behavior to annoy the player's

7, EA is how to use mergers and acquisitions behavior to annoy the players?

EA is how to use mergers and acquisitions behavior to annoy the player's

It's a good thing to say for EA, for those small developers in trouble, the acquisition of EA is the perfect opportunity to survive, but if the subsequent game is not ideal, EA will dissolve the group or terminate the development, "in business" is the principle of EA. EA is certainly to the classic fall take part responsibility, but get EA's gold aid is not good performance, the original development team is also duty-bound.

The deep pockets of EA acquired a number of developers, close to 40 times. But EA often breaks up the developers, and the related series is silenced. His favorite series in EA hands to draw a period, no one player happy.

To review the history of EA mergers and acquisitions. 1992, EA with 35 million U.S. dollars mergers and acquisitions Origin Bae, under the "Genesis" "Galaxy Fly" and other games copyright, as well as "network Genesis" of the right to operate. EA had intended to make Origin BAE the development Department for online gaming, but under the influence of the 1999 "Genesis 9" deserted board and the departure of its core figure, Richard Garrett, the EA lost faith in them, In 2004, the Origin Bae was dissolved, and the development of Genesis 10 was also halved. A generation of classic so embarrassed to draw a period, so that players are deeply saddened.

1995, EA acquired the Bullfrog Company (Bullfrog Productions). Bullfrog is a superb creative and all aspects of the creative well-known developers, under the "City Keeper" "Pole Road Beikewen" have first-class performance. In 1997, Peter Molyneux, one of the founder of the Bullfrog, left EA's new company, and the Bullfrog's subsequent work was not as eye-catching as it used to be, so EA terminated the Bullfrog operation after the launch of the "simulated roller Coaster" in 2001 and merged the Bullfrog members into the British development Department of EA in 2004, The Bullfrog goes into history.

1997, EA buys Maxis with 125 million dollars. Maxis's representative as a simulation of the city, simulation of the Earth, simulation of ants and so on, is a strong simulation of the game developers. However, the game after Maxis not too eye-catching performance, in addition to the "Sims" are not good, Maxis's sharpness also gradually dim down, as a loss of glory of the small development department.

In 1998, EA acquired Virgin Interactive Entertainment, and its Westwood UBM, known as the "ultimate Mobilization" "The Eye of the beholder", expanded greatly in the game world. Unfortunately Westwood UBM later was also influenced by talent departure and subsequent work pop, which led to the integration of EA into the Los Angeles Development Department in 2003, culminating in the Westwood saga.

Thank you for your interest in Zhongguancun game channel:

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8th page: What is the Easter egg in the game

8, the game of Easter Eggs (Easter egg) is what?

The earliest Easter eggs

Easter eggs refer to hidden functions or messages in the game, usually with banter and a sense of humour. In the game of Easter eggs, it is worth mentioning that the 1979-Year-old Atari launched the "Adventure", the game is considered as a pioneer of adventure games, but also because the program designer Warren Robinett put his name in the game scene and widely known.

Now, developers will be accustomed to hiding a few Easter eggs in their games, which is the unwritten habit of the game industry.

There are many Easter eggs in the game world. 1998 of "alloy gear", one of the leader Psycho Mantis will read the player's memory card and react, like "You Like playing Devil City". The "Diablo 2" of the cow is also a propaganda. "Zelda Legends: The Gods of the Triangle" game contains the hidden room of Chris Houlihan (Chris Houlihan, the reader who had won the contest in Nintendo Power magazine, gained the right to add his name to the game and turn it into an Easter egg). John Romero, who puts his head in the hidden room of the destroyer, lets players bash (players who have played his rotten "Broadsword" should be particularly hard).

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Page 9th: What is the best American Hero game in history

9. What is the best American Hero game in history?

Batman: Clown Escape

The Best American Hero game in history should be the 2009 Batman: Clown Escape. The game reversed the previous heroic game forcible stereotypes, access to the site media acclaim, Metascore as high as 92 points, but also won the Guinness Book of World Records "the most acclaimed superhero game" The glory and endorsement, called the American Hero game to high achievement.

However, 2 years later, "Batman: Acahan City" to inferior excellent performance again received praise, metascore even higher than before. Although the Guinness Book of World Records is not officially certified, but "Batman: Arkham City" is probably the best American Hero game in history.

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