Roguelite, does the family know?

Source: Internet
Author: User
Keywords Roguelite
Tags compiling difference example game games no one random speed

This article is from: Hardcoregamer.com, issued by the Lighthouse Laboratory after compiling (original). In this paper, "FTL: Beyond the speed of light" and other games as an example, explained the difference between Roguelite game and roguelike game, and after some improvement, roguelite game relative to the traditional roguelike game has some advantages.

Since the 1980 game "Rogue" published, roguelike as a type of game has long been known to the world. But until recently, Roguelike was truly accepted by more users. With recent years of independent games such as "FTL: Beyond the speed of light" "Rogue Heritage" (Rogue Legacy) sales are booming, the question is: what is the difference between these writings and the traditional roguelike games?

The traditional roguelike game consists of three parts: permanent death, random checkpoints, and round-system battles. Permanent death (also known as Perma-death) means that once the player is dead, it returns to the liberation one night and the game is completely over. Random level means that every time the player enters the game, it will find that the level of the game is different from the previous, completely a new experience. In the end, battles are like traditional JRPG, and players have plenty of time to plan the next move. Seemingly also random checkpoint a bit attractive (especially in this fashion year), not all people will be roguelike, Roguelike also became a small classification, even a lot of people even heard.

The world has changed. As independent developers begin to make a game like "Isaac's Union" and "Cave Adventure" (Spelunky), players are completely shocked. But these works are not real roguelike, you are to say that they are roguelike, authentic Rogge dead loyal powder will immediately jump out to kill you. These works are just "looks like" roguelike. In fact, the 2013-year "rogue Heritage" (Rogue Legacy) calls itself "roguelite", meaning that the player is not abused as much as in roguelike. Some minor changes have made Roguelite a boundary with the traditional roguelike, allowing the roguelite to be accepted and appreciated by more players.

The Union of Isaac

Persistent

Face the reality: No one likes to drop progress, and this is precisely the essence of roguelike game! Recently, developers are finally aware of this problem and have made some compromises to give players more momentum to keep roguelike souls. "FTL: Beyond the speed of light" can unlock new spacecraft, "Isaac's union" can unlock the new role, and "Rogue Heritage" (Rogue Legacy) after the player died, the upgrade is still retained. While it's pretty painful to unlock these things, it's at least as likely as a player's potential goal and direction in the game. Talk about potential goals ...

"Cave Adventure" (Spelunky)

There's an ending.

Many traditional roguelike games are endless, the goal of the player is only to see how far he can go in this underground city. Although not all players have this weakness, some players still need a real goal to support their actions. In "FTL: Beyond the speed of light", even if I came up in seconds, there is a final boss there will inspire me to face the broken life, immediately click Restart again a game. Even if a player doesn't experience every level template and new monster that the Roguelite game offers, he can at least experience a "finish" when he finally gets through the hurdles and defeats the monsters.

FTL: Beyond the speed of light

Can't stop playing

Although the round is not bad, but now this kind of game is not popular taste. "Rogue Heritage" (Rogue Legacy) play like the Devil City, "Isaac's union" reminiscent of the double rocker overlooking shooting game, "FTL: Beyond the speed of light" is a space combat simulation game, and "Cave Adventure" (Spelunky) is a platform jumping game. These latest Roguelite games are on the basis of roguelike, using the level of randomness and at any time the tension of death, developed their own characteristics-let everyone familiar with the type of roguelike in the play a new!

Every game type is evolving and evolving, including gadgets. The classic roguelike game is surrounded by these booming roguelite, is there room for development? No one eats. One possibility is that the roguelite pandemic will entice players to trace their roots and try the ancient roguelike game. But one thing is certain, with the "Rogue Heritage" (Rogue Legacy) as the current (July 2013) Steam, Roguelite-class independent game will usher in a big round.

Roguelite, do you (family) know?

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