Running Cool Hand tour of the three generations of change, looking back on the development of Cool Hand tour

Source: Internet
Author: User
Keywords Mobile games mobile network games mobile games

The development course of running Cool Hand tour

History, we can hardly trace back the world's first parkour game from where, but we could see from the FC era has "South Great Adventure" "Pitfall" and other action games were born. They're more like parkour in the way they are now, but where do you find the iphone?

Then on the PC side of the single masterpiece "Prince of Persia", and later, "Assassin's Creed" "Blood Kill Prototype" and multi-platform action game "edge of the Mirror" and so on, you can see the existence of cool elements, to scene description and action show the main RPG game so that players fully feel "Feiyanzoubi" and other cool experience, Also gradually formed a running cool hand tour of the embryonic form.

With the emergence and development of the function machine, based on the Java system appeared "extreme parkour" and so on a few parkour games, but the overall perception and experience of the player is not ideal. Until the popularity of the smart machine, especially the "Subway run Cool" "The Temple Escape series" and other benchmark products, such as the birth of gradually create a cool hand tour of the basic framework.

At the same time, "Agent Hurricane" "Sonic Sprint" and so rich in the camp of cool products, including "Zombie Scream" "ski Big Adventure" and other works in the play has opened up a big offshoot.

So from 2013 until now, Tencent's entry and "every Day cool run" "Every Day wind trip" and other games with mobile platform to educate a large number of users, after a lot of IP works swarming. Like "Little Yellow Man Run" "Happy Goat Run" "Run Brother" "Bear Haunt Series" "Crayon Small New Adventures" and "Looney Tunes Dash", etc., run Cool Hand tour officially completed its stage title-Rotten Street. Of course, NetEase's "Ninja Must Die" series and Chengdu Ubisoft "Run Run West" to become a more innovative category.

Three generations of Cool hand tour

From the above process is not difficult to sum up the running Cool Hand swim change node. Initially, from the red and white machine and PC-side game to quench the play of cool game of the embryonic form, can be called play to shape the generation. With the promotion of the intelligent Machine, completed the running Cool Hand tour of the general framework, the initial determination of the mode of play, including props collection and Gacheng, hentai and the form of classification, the direction of sliding screen operation and internal purchase charges, can be called standard-setting generation.

To the mobile market, run Cool Hand tour on the IP Road, emphasizing the role of image, game screen and the most critical IP guide, in the play into the weak network of PvP system, and draw on the card of the growth system, focusing on pay points and role training, hope to extend the life cycle of products, Reflects the lack of play innovation under the great fusion of design thinking.

In the end, parkour games belong to the short time many casual games. So far, although there has been the emergence of synchronized PvP, but we say the effect is not ideal. If you can't move forward to a strong interactive competition such as instant combat, you can only play a lot in the game experience. We are concerned that the current market in some of the cool products into the random events, QTE operations and scenarios, such as fresh elements, this is a reduction of the player's sense of boredom and frustration is a good way to encourage innovation in the direction of development.

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