Undead laboratory explains zombie games idea integration battle characteristics
Source: Internet
Author: User
November 05 The latest news, undead Labs (Undead laboratory) in charge of Richard Foge in an interview, explained the zombie theme they are developing the design concept of the game. "We give the player a stick, and only if you press the button can you hit anything with it, the player will decide the location and strength of the attack." "said Richard Foge. The biggest difference between this and other online games is that there is no cumbersome system settings, players only need to appear in the right place at the correct time can hit the target. Richard Foge is a host of rice, and he believes that if introduced on the mainframe platform will be a 3 A-level standard of the top masterpiece. He said that the transport and mobile settings similar to the "violent motorcycle 64", the combat system similar to "Ares", shooting system similar to "seal", the overall style similar to "Guild Wars." (Digging the shell net)
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.