Weakening closed the dogs, hunters have been extinct

Source: Internet
Author: User
Keywords Hearthstone card group
Tags .mall can make closed control game get group it is

The authors of this deck have been using the Fast Hunter for three seasons to hit legends, and every season there is going to be a set of cards to adjust to the ladder, so when everyone feels the door is weakened and the hunter is extinct. How does the author break the idea? Let's take a look.

Hello traveler! Darklumiya from GamonGaming brought an update to the legendary hunter's fast-break card set and the impact of the weakening of the dog on the mainstream nowadays. This is my third season with a hunter hit legend level (May season), each season I will make some adjustments to the card group to adapt to the ladder.

When closing the dog weakened when the actual implementation of the three. At first, I thought, just like most people in the community, this change made hunters harder to play on the ladder.

This is the first error anyone can make.

With the dogs off the door weakened, many of the more vulnerable hunter card sets, such as shaman and hand card surgery, began to appear again on the ladder. With the return of shaman, jump board German and other similar card group less and less, because Druid was shaman restraint. Even better for hunters is that miracle thieves are still the most popular deck of cards.

Brand group:

[Hunter imprint] x2 [close the release of the dog] x2 [flares] x1 [tracking] x2 [Timberwolves] x2 [Frozen Trap] x1 [Explosive Trap] x2 [misleading] x2 [hungry vulture] x2 [Hawk angle bow] x2 [Kill command] x2 [clamor sergeant] x2 [leper gnome] x2 [iron beak owl] x1 [Arcane Puppet] x2 [wolf cavalry] x2 [Train King Renoir] x1

The Sailor House brand group simulator view

Worst of all, the number of mid-hunters was drastically reduced, and despite being not bad in all sorts of confrontations, the flares in the deck really helped to reverse the gains from their opponents.

As weakened after all this happened, I decided to still use the hunter to quickly snap the deck rather than playing other deck. In my opinion the choice is simple. The goal is to use the opponent did not expect to encounter hunters, in addition, the use of the ladder on the easy to meet those advantages against the card group. The results As expected, I used a very short period of time to reach the legend from level 3, winning 67.4%.

This article focuses on each individual confrontation, but also on the weakening of dogs and dogs have any effect on them. However, I must point out that after I had weakened the actual installation, I removed a flare and brought an ice trap. Due to the small number of hunters on the ladder, I feel just with a flare just fine.

The reason for leaving one is that the flares are still very useful during the civil war, and there is still potential for countering the miracle thief to reverse the situation and in the meantime it is a very good card. The biggest advantage of frozen traps is unexpected.

Very often I only won because my opponent thought it was a misleading one. In addition, there is a fifth trap so that the Hornbow bow charge more than once, very valuable.

Otherwise, use the same card set that hit the legend last season.

Various confrontations and letting dogs weaken

★ Zoo

This confrontation represents the only case where the weakening of the dog has a huge impact. With the dog going for 3, you have to wait until the 5th turn (no coins) to use the hungry vulture / puppy, turn 6 (no coin) plus a Timberwolves. If the zoo is very strong start then it is difficult to comeback.

I strongly recommend that you start the same folds as you did in the past and seek to release the dogs / vultures / explosions traps as well as keep some cards that you did not want to leave in the past. If you are not misleading in the beginning, consider keeping it. If you have a screaming sergeant can use leprosy dwarf, consider staying. Although this is not ideal, it is important to slow down the pace of the zoo as much as possible so that you have more time to get into the explosions trap.

The beauty of having misdirected / clamoring sergeants is that they are good against the hand. I do not recommend making screaming sergeants in the first round each against the Warlock, but consider the mainstream play and the Zunha you most commonly encounter. This often determines the outcome.

Obviously the deathwinding is very threatening so I suggest you have to judge accurately. Finally, although many people think that putting a dog is the most important card in this fight, I do not agree. The explosion trap is the key to your victory in the zoo. Obviously keeping the eagle bow is very important, whether it is against zoo or hand surgery.

★ hand surgery

The impact of this confrontation with the weakening of the dogs is very small. Normally when you're playing a dog, it's mid-game, so you generally have enough mana to use. The usual start to seek leprosy dwarf, hawk bow, wolf cavalry and hunters mark. Do not give opponents the opportunity to recruit lava giants free of charge, as soon as possible to kill the opponent into the kill order, so that you can drag around the taunts can be reversed to kill the opponent.

★ shaman

The advantage of this fight against you is very large, as long as the opponent did not start pumping silver attendants at the same time, earthquakes, wild wolf soul and so on. The weakening of the dog affects the confrontation to some extent because you may not be able to immediately get rid of the nasty wild wolf soul. However, wild wolf soul with some of the horns bow and trap is still very easy to solve.

Do not use explosive traps at will. You must first lie wild wolf soul before using the explosion trap, otherwise you will regret it. This strategy of confrontation start folding is very simple. Always keep leprosy dwarf and hawk bow, there are explosive traps.

You might also consider staying wolf cavalry as a 3 Faye, however it is better to keep it with coins.

★ miracle thief

This confrontation is the weakest least affected, because in this confrontation with the dog often with hunters mark to clean up Gadgetzan auctioneer, or with the train king to end the game.

This weakening may prevent you from using Train King / Dogs / Timberwolves in time, but often the game has been played out at the expense of eight. Fight against the thieves started folding is very standard, seeking leprosy dwarf, hawk angle bow, wolf cavalry, if there is a bow, then it will be a trap.

This confrontation depends on your trap control field, while causing damage. The frost trap itself is very useful against Vancloff in this fight.

★ Terran war

Weakening the dog also has little effect on this fight, because you usually do not use the dog until late. The new version of local turmoil warmer faster, because they will use the Cucurong elite guards and blue-sky Drakes.

However, I believe in fact your winning percentage is greater because the opponent will play more entourage. Although many people think this is the worst hunter's confrontation, I think in fact is still well-matched. Cast as much as possible around the casting division division, and be patient.

Most of the time depending on whether you can break a lot of damage a round of the game, so be careful to seize the opportunity. Frozen traps are also very useful in this fight.

★ fast-attack soldiers

This deck recently used more people on the ladder. Although not dominant, it works well if you handle it properly.

First of all, the weakening of the dog has a certain impact here. Putting the value of the dog is the prelude to clear your opponent, so you will be more embarrassed not to use the hungry vulture and put the dog, but it does not matter.

Reducing damage is the number one priority, but if you feel you need to secure a win with a hungry vulture, it's best to wait. Overall, this confrontation depends on whether you can get the hawk bow and trap.

It is best to think of this game as you have to give up your opponent's hand and lose his advantage. Think of this confrontation as you are a control team player.

Often the game will end with no warrant and you are still healthy. Misleading or freezing traps can make the situation good for you.

★ jump board German

This is your worst fight on the ladder. So it is important to start with Hawk Horn Bow, Wolf Cavalry, Leprosy Gnome, Hunter Sigil and Traps (you can also keep a Dove, especially if you hit more on the Ladder). The slower a rhythm starts, the worse it will be, so often it depends on what card you are hitting.

The weakening of the dog has a certain degree of impact, but against the jumping board you did not have the chance to play with the dog until late, because they would spend a lot of time to control the field.

Keep the owl against the Sunwalker if possible, as this is the biggest threat in the deck. The ideal situation is that the ancient trees of war were hunted and resolved. This fight completely depends on luck.

★ ultra-German

Recently, the ultra-life virtue is getting more and more on the ladder, especially the version that accelerates rhythm with wild growth. The weakening of the dog has a big impact on this confrontation, but this is another equally important confrontation with the explosive trap.

It is very important that both are available at the start because you obviously do not know if your opponent is a superb player or a tough guy. The standard start still wants leprosy gnomes and hawk bow, and if there is a bow, I strongly recommend leaving the explosion trap. In general this is still a fast-hunter hunter advantage of confrontation.

★ Priest

Pastors are getting more and more on the ladder recently, thanks to many famous anchors using this deck. Weakened here have a certain impact, because priests in the early period more and more aggressive. Acid marsh Ooze is the priest's main factor against hunters, so be sure to avoid it as much as possible.

This confrontation mainly depends on whether you can get the trap, and then you can not use the dog to regain control of the situation. I still think this anti-hunter has an advantage, but you have to be more cautious. Do not leave the pavilion too soon to be cleared by the sacred star, because you can not afford this loss.

in conclusion:

I highly recommend using fast-break hunters on the ladder. Mainstream confrontation is good for hunters, and you are easy to surprise. Although the fast-break hunter has a certain number of ladder, but still very small. Players seem to "forget" how to fight this deck since weakened.

I can not tell you how many times you won by putting a dog on the court because your opponents shop too fast. This card group is still as strong as before, a little magic effect is very small. In fact, I've never lost any of my legends from level 3 to level 3, not 2 mana. Take advantage of confrontations wherever possible, and do not be discouraged by weakening.

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