What are the users ' concerns about the game?

Source: Internet
Author: User
Keywords Traditional games light game
Tags beginning compared content development game game industry game players gamers

Absrtact: Recently, the world's most popular massively multiplayer online role-playing game (MMORPG) has seen some problems in its development, and Sadie has learned from several sources that the number of players in many regions of Warcraft has started to stall.

In recent times, the world's most popular multiplayer online role-playing game (MMORPG) has seen some problems in its development, and Sadie has learned from a number of sources that the number of players in many regions of Warcraft has begun to stagnate or even decline.

As the most successful online game in history, World of Warcraft seems to be showing signs of weakness as it greets its seven birthday. After years of fighting in the shadow of World of Warcraft, the online games manufacturers are facing some new problems: what is the current Netizen's attention to the game? What is the current distribution of online gamers? What is the future of lightweight online games represented by Web games? The following data are combined to analyze these issues in depth.

What are the users ' concerns about the game?

According to the CNZZ statistic, the average number of independent visitors to the gaming industry's web sites in November 2011 was 41,400, down 28.79% from January 2011; The number of different pages that the industry's Web site viewed in November on average daily The number of sites surveyed was 12,600, up 68.25% from January.

Game industry website Analysis, the industry station is the decline in the number of visitors is mainly due to the beginning of October, the number of new-born games-related sites increased significantly, October average number of visitors to visit the game industry site in September compared to a 50.29% increase in numbers, the new birth of the site a few daily visitors This directly diluted the industry average number of visitors to the website; from the content of the site, because the game industry frequently, the topic constantly, so the industry site of the visit page is also improving, but since October, because the visitors do not know the new site, at the same time, the new site at the beginning of the construction of the content is not perfect, The number of pages that led to these sites was lower, and the number of pages surveyed by the industry stations was lowered.

What is the current distribution of online gamers?

In the 6 months from May 2011 to November, the reporter's statistics on internet game players show that the current traditional client multiplayer online network game players are still the absolute majority of gamers, but in the overall proportion of players have a certain decline, from 88% to 87%, the overall appearance of monthly decline in the situation.

The opposite is the rise in the number of single player games, and the proportion of recreational games is steadily increasing. Online games in the course of more than 10 years of development, through a number of stages, in recent years, leisure, fast-paced online games have been widely loved by players, a large number of players into these single time-consuming, simple rules easy to play in the game, while the traditional large-scale, system complex MMORPG players lost.

What is the future of web games?

The number of visitors to the Web games industry in November this year was 32,000, down 1.73% from January, compared with a 13.88% increase over the same period last year. The size of the industry visitors to the web game is similar to the number of sites, with the number of visitors to the November Web games industry site 29.74 million, a 8.58% decrease from the beginning of the year, compared with a 4.52% increase in November.

According to the reporter understand, the overall scale of the web game industry is still in the rising stage, but has been gradually from the blowout phase into a stable development period, the Web game has formed its own survival model. In addition, the operating range of web games is extensive, the site with huge traffic is mostly launched into the portal of Web games, these large sites have diverted many game site visitors, making the game industry site visitor growth relatively slow.

Into the 2011, the major network gaming companies have also entered the web game and derivative of the micro-end game field. Because of the advantages of the web game itself, so many large traffic sites can become a direct entry to the game, help the site opened up a new source of income, so SNS, micro-blog, forums and other netizens gathered more sites have launched a web game operation.

Second, web game due to the lack of resources, game content rich characteristics, very suitable for use in mobile terminals, with the continuous development of mobile Internet, intelligent mobile terminals will be much higher than the current PC terminals, running on such devices will have a very large industrial scale, No online gaming company can ignore this area.

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