World of Warcraft lost 600,000 players in tears about why they left

Source: Internet
Author: User
Keywords Warcraft
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;     I'm one of the 600,000 players I lost in the last quarter of Warcraft, not just me, There are several friends around me, is one of these 600,000.      as an old player who played until now (in the middle because of the child's birth about 1 years and almost no play) I'll simply say, why I and my friends have given up on Warcraft, of course, this does not represent 600,000 players, but in my Warcraft small social circle , I think it is more representative.       My circle of friends and I did not go to other games, before this, we have fought 4 different servers, but also tried the alliance and tribe, PvE and PvP, has been in Warcraft experience a different fun, but this is the past.      Now everyone most very occasionally have to play DotA, I have nothing to play SC2, other online games did not touch.      We do not play Warcraft The biggest reason, because Warcraft now for us, lost interest.      How to say? Now Warcraft has become a equipment or equipment of the game, too many other games have been cut.      Once in the forgotten era, my thieves with Zam two knives, as well as in the BT team DPS hit the first, such things in today's view is absolutely impossible. In today's Warcraft, loaded and so on are basically the truth, other factors that affect the gameplay, almost all are simplified and cured, such as talent, output cycle, BUF, control skills, equipment, green character attributes and so on.      That is to say, originally, if we want to try the PVP or PvE part of Warcraft, we need to invest time, ideas, create a lot of areas, need to polish themselves and their role in every aspect, but now these are not. Now there is only one challenge, that is, how to get the equipment quickly, equipment rolling is an indisputable fact.        Taking PvE as an example:     Originally, I need to ponder, test, even compute analysis, different talent points of value, collocation, and team contribution, now do not need, are all standard options, The number of talent points has shrunk by 10 times times, standardized and buf, and teamwork has become less of a concern.    &nbsP; Originally, I needed to ponder, experiment, and even compute the analysis, different equipment levels, different equipment orientation of the optimal output cycle, my programmable mouse and keyboard shortcuts used in more than 15, now do not need, up to 3, 4 is enough, and most of the case, a "one-click macro" or a professional output plug-in, Can solve all these problems, simple, fast, no threshold.      Originally, I had to calculate the value of haste, armor, Crit, select and deploy the attributes of my equipment to the best critical point. Now it's easy to say, the broken armor is gone. The balance of other attributes is also getting better, and the value of selection and adjustment is getting lower.      so on and so on, I won't say.      In the final analysis:     Blizzard is trying to create a perfect, balanced, completely fair world, balancing the old bird rookie, balancing different careers, balancing different choices, but who knows, this is a game Ah! Many times, the charm of the world is in its imbalance and imperfect, there are tricks, there are skills, there are shortcuts, there are many can try and game of place, this is the fun of the game!      As long as these imbalances and imperfections within a manageable range, not completely subversive game ecology can!      Probability is also an important part of it, and in order to be fair, Blizzard has carried out a series of reforms to fall and equipment acquisition (such as Justice points). Now is the time to make a return.      Before, I took the wind sword, take the egg knife, take the orange bow, or some other NB equipment, is a surprise and dream.      Now all this has become a step-by-step, the orange weapon acquisition becomes a completely controllable time problem, purple equipment random drop randomness also greatly weakened (such as lucky coins)      The previous rules do cause a lot of flaws, but imperfections are part of the charm and appeal.      When everything becomes step-by-step, everything is hard to meet the pay/return, there is no game fun.
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