Java Game Application

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Java Developer Prerequisites: PAAs Solution Inventory

PaaS (Platform-as-a-service) is a kind of cloud service, the service provider not only provides on-demand hardware and operating system services, but also provides the application platform and solution stack. For developers, PAAs greatly reduces the cost and pain of it deployments, providing resources for applications to scale more easily as needed. JVMs, application servers, and deployment packages (for example, war and ear) provide natural isolation for Java applications, allowing different developers to deploy applications in the same infrastructure, so JAV ...

5 reasons Java developers must focus on HTML5

In the past, Java developers relied on Web browsers as the front end of their applications. But the process is often frustrating: HTML is clumsy, JavaScript is slow and hard to use, and without debugging tools, it's a tough process to make your application compatible with all browsers. But now your gospel is coming, with the improvement of browser technology, especially after the adoption of HTML5, the above problems have been significantly improved. Let's take a look at the 5 benefits that HTML5 can bring to Java developers. 1, Cross-platform ...

China Mobile game market industry chain analysis is still in the market incubation stage

Mobile games refer to all the games that run on the phone terminals, the development of Chinese mobile games in chronological order roughly experienced the following stages: The first phase (1997-2000) with built-in stand-alone game, such as many Nokia built-in Snake game, this is a lot of mobile phone users have played a simple game ...

HTML5 has been finalized, the application distribution market will usher in shuffle?

HTML5 7 Advantages for Developers Cross-platform: In the multi-screen era, the developer Pain Index is very high, everyone expects HTML5 to play a savior. Multiple sets of code, different types of technical work, business logic synchronization, this is the process of torturing people. It's a bit like the early world of personal computers, where every computer has its own operating system and programming language, and developers are struggling with different versions, and in fact the popularity of DOS is largely because developers don't have the energy to write programs to other computers. Cross-platform technology in the early years mostly because of performance problems aborted, but in the middle and late hardware capacity will occupy ...

China Mobile's high-profile debut CJ "Pan game" wins industry applause

In Shanghai this year, the eighth session of the "China International Digital Interactive Entertainment Exhibition" (CHINAJOY), the Chinese mobile gaming base High-profile debut, joint grand jointly held the "Dragon Valley" new tour starting activities, so that mobile phone games to become the biggest bright spot of the CHINAJOY,  At the same time, the game industry to China Mobile in the exhibition on the first published "Pan-game" product strategy of the applause and extensive attention. China Mobile gaming base in ChinaJoy's debut posture is intriguing. Represents the cellular communication of the fashionable "green honeycomb" game booth, ...

Game Architecture Analysis--game Cloud series five

Speaking of architecture, divided into two pieces, one is the software level of the Code architecture, and the other is a hardware-level system architecture. Software level, module division, Code reconfiguration and business layer architecture. System level, to network, deployment, server cluster-oriented. The architecture of software hierarchy lies in the development of early code. Hardware-level system architecture, in the late deployment of the server online.   Today's content is primarily biased towards the system architecture in the gaming domain. Talk about system architecture, no outside of those technologies, what load balance ah, what database vertical, horizontal partition Ah, front-end/back-end cache ...

Why the game industry suffers from high-end talent

Our reporter Tao Intern Zhang NetEase company network Game "Dahua West Tour 2" The leader of the team resigned to become the industry recently a major news, leaving employees to the media, leaving the reason is his position in the company is too low.  Shanghai Good Travel Network Technology Co., Ltd. recently also encountered a larger size of the job-hopping, the company developed a net game "Tai Ming long Right" has also been affected. In the game industry, employees change jobs relatively frequently. Jinan BenQ Technology Co., Ltd. Project director Daiju that this is closely related to the shortage of high-end talent. The company has the money to recruit but can't recruit the right person ...

When music network Xiao Yongquan: Terminal is not unified is the biggest problem of mobile phone game

"Iris News" January 7, 2009, after the reorganization of China Mobile, Unicom and Chinese telecom respectively obtained the Ministry of Industry and Information Technology issued three 3G license, which marks the official entry of China Mobile communications 3G era. How the popularization of 3G will bring about changes in mobile internet and mobile value-added industries has become a topic of wide concern. Eric Network specially planned the 3G series interview, inviting industry experts to discuss the development of various industries. Mobile gaming field invited to when the Music network CEO Xiao Yongquan Mr. Eric interview, employment in the hot topic with Eric Net netizens share views and views ...

UC Excellent View Zhushunti: Game screening is the core competence of the Platform

1th Page: Interview UC excellent View COO Zhushunti 2nd: Interview record and News technology May 7 8th, the fifth Global Mobile Internet Conference (Gmic 2013) was held in Beijing with the theme "Redefining Mobile Interconnection", and Gmic 2013 will lead the world to think about the real value of mobile internet, and give a new understanding.   At the meeting, UC excellent view COO Zhushunti was invited to receive the news and technology interview. Zhushunti said that the development of the game platform is the core driving force is the user needs, the game of the screen is the core capabilities of the platform. Lots of games ...

Game architecture analysis between the cloud

Game Architecture Analysis-game Cloud series five talk about architecture, divided into two, one is the software level of the Code architecture, and the other is the hardware level of the system architecture. Software level, module division, Code reconfiguration and business layer architecture. System level, to network, deployment, server cluster-oriented. The architecture of software hierarchy lies in the development of early code. Hardware-level system architecture, in the late deployment of the server online.   Today's content is primarily biased towards the system architecture in the gaming domain. Talk about system architecture, no outside of those technologies, what load balance ah, what database ...

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