A piece of news I saw online in Zhongguancun, I think the one I used in NRC is similar to this one, but the name is different. Ar has been paying attention to it for a long time. It seems to be a promising technology, especially in the convenience of entertainment games. It can be used as a good way to connect virtual reality with reality.
In the end, I cannot help but feel that these new things are all on
Cat learning IOS (6) UI-popular iOS games _ super guess pictures (source code) and popular ios games
CAT/CAT sharing, must be excellentMaterial address: http://download.csdn.net/detail/u013357243/8523193Address: http://blog.csdn.net/u013357243/article/details/44538955First
QQ two days before the relay torch, is my first direct contact with AR. (although I have heard from colleagues before, because he likes to play games, PS, 3DS and so on have played, this technology is the beginning of the emergence from here). So I feel very interesting, I want to try to play a bit ... Here is my first experience.First search the online what Support SDK, better several: Metaio by Apple acqu
The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
-InfoLIBTAOBAO.A ArchitecturesinchThe Fatfile: libtaobao.a are:armv7 arm64 cocoapro:lib-taobao cocoajin$ Lipo Libtaobao.a-thin ARMV7-Output Tbv7.acocoaPro:lib-taobao cocoajin$ Lipo Libtaobao.a-thin arm64-Output Tb64.acocoaPro:lib-taobao cocoajin$lslibtaobao.a tb64.a tbv7.acocoaPro:lib-taobao cocoajin$ Lipo-Infotb*inputfileTB64.A is not a fatfileinputfileTBV7.A is not a fatfileNon-fatfile: tb64.a is Architecture:arm64non-fatfile: tbv7.a is Architecture:armv7cocoaPro:lib-taobao cocoajin$
Source code for iOS games, ios games
Game source code: the game is a multi-level cocos2d-based iPad mouse game source code, which is also a high-quality mouse game source code, can have a gradually rising level settings, you can set up some commercial models at the level to make a profit. It is a perfect full version
Original address: opencv for iOS study notes (8)-rendering ar scenario 1 with OpenGL
Create an OpenGL rendering layer
To use OpenGL functions in your application, you must add a drawing board for your application to present the rendered scenario to the user.
To encapsulate the initialization logic of OpenGL canvas, we will introduce the eaglview class:
/// Eaglview. h // opencvdemo /// created by Apple on
Original address: opencv for iOS Study Notes (2)-AR
Three elements of AR applications:
1. Video Source)
Video sources primarily provide frames collected from built-in cameras.
2. processing pipeline (MPS Queue)
The processing pipeline mainly provides a simple interface to the program, which encapsulates the underlying data structure and algorithm.
3
Original address: opencv for iOS Study Notes (9)-rendering ar scenario 2 with OpenGL
The operation procedure of drawframe is:
1. Clear the scenario.
2. Start the normal projection to draw the background.
3. Draw the last image obtained from the camera in the viewport.
4. Set Perspective Projection based on internal camera parameters.
5. Move the coordinate system of each detected mark to the three-dimensi
Cat and cat learning IOS (15th) UI-once hot brick-hitting games, ios bricks
CAT/CAT sharing, must be excellent
Material address: http://blog.csdn.net/u013357243/article/details/44814523Original address: http://blog.csdn.net/u013357243? Viewmode = contents
! The material code contains all the code I have written and has complete annotations for easy learning.Firs
OGEngine: Java programmers can also develop iOS games, ogengineiosAccording to statistics, the total sales of the game industry last year was 837 yuan, of which the mobile parade amounted to 11.2 billion yuan. This year, the entire game industry will exceed 25 billion yuan, and mobile games are expected to reach yuan. The rapid development of the mobile game indu
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Content IntroductionHow do I record games on my Android and iOS devices?
How do I record games on my Android and iOS dev
If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. Reply: Technically, it is unlikely that HTML5 applications and games will be smooth and integrated into native applications within one year. HTML5 can only be used for simple applications (such as browsing). native apps have great advantag
Here are some interesting books that are valuable to anyone who has just started Android and IOS Mobile development on flash or flex platforms. Some of the following headers are updated later than others, and one of them has not yet been published. Whether online or in real bookstores, they seem very noteworthy.Professional flash mobile development: Creating Android and iPhone application
Download:Wrox.professional.flash.mobile.development.dec.2010.r
java programmer, reduce the cost of hand-tour development. Ogengineis based onJavaSupport cross-platform (Android,IOS) to develop an open source engine with a hand tour. OgengineMain UseJavalanguage development, but inWhen dealing with the time-consuming functions of large computations,Ogengineused aC + +Local code for development. such as physical engine and audio processing. As aDeveloper, you just need to focusJavaend, it already encapsulates all
action, the time slows down, is like the movie inside scene, is very cool. Players who like bullet time may feel it. Personally feel this game picture slightly monotonous, draw the wind general, but the bullet time did play very readily, died also very readily ... Yes, this game can be played on the ipad two people, like party students can also feel.AltoThe screen is very very beautiful skiing game, play a bit like before a very popular skiing game, but this game of the entire design, painting
Basic
1: image memory size Summary
A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image on 7210 = 64*64*1.5 = 6144 (bytes) = 6 K. memo
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Games ---- some open-source IOS projects, controls, and marks are constantly being updated.
Google it by name
Thanks again to all open-source communiti
. For example, we discuss how to make ideas into work and then discuss game rules together.
5. Understand the game rules. A clear understanding of the game type ensures that you do not deviate from the track. This is a puzzle game? So why should we design a level for the first-person shooting game? Is this casual and easy-to-use game? So why are so many control devices integrated? For more information, see "sneeze Bubbles", "graffiti jump", and "airport traffic control": they are simple, casual
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
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