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Box2D tutorial 4-complex appearance of complex rigid bodies

Box2D tutorial 1-create a collision world Box2D tutorial 2-mouse Interaction Box2D tutorial 3-Rigid Body binding Box2D tutorial 4-complex appearance of complex rigid bodies Box2D tutorial 5-Collision Detection Previously we learned how to create a standard ry and its appeara

Cocos2d-x 1.0.1 for Android use box2d

Environment: 2dx-1.0.1-x-0.9.2 PS: In version 1.0.1, a new Android project is created. A default. properties file is missing and copied to the androud directory. However, an error occurs during compilation to Android because the 2dx for Android project is not added to the box2d library. You need to modify the following files: Under the JNI directory Application. mk App_modules: = cocos2d box2d

Box2d v2.1.0 user manual translation-Chapter 07th objects (bodies)

Many excerpted contentTranslated by Aman JiangBox2d v2.0.1 User Manual Chapter 1 bodies) 7.1 about The position and speed of an object. You can apply the forces, torques, and impulses to an object. Objects can be static, moving but not forced (kinematic), and dynamic (dynamic ). This is the definition of the object type:B2_staticbody Static objects do not move during simulation, as if they have infinite quality. In box2d, the quality of static object

Box2d development environment for cocos2d-x

The native box2d is written in C ++. However, because of the awesome engine, it has been transplanted to multiple language platforms, such as flash, Java, js, C #, and python. Since I used cocos2d-x to develop the game, so we learn C ++ version, first set up the box2d environment. The latest version of box2d is 2.3.0 ,. This version has completed the vs2012 an

Cocos2d-x set enable box2d in Visual Studio and Eclipse, respectively

Cocos2d-x is embedded with the chipmunk and box2d two physical libraries, chipmunk is enabled by default. If you want to use box2d, you can do the following settings. PS: I use the version is cocos2d-x-2.2.5.One, set enable box2d in Visual Studio.You typically create a project by using the Python command under the tools/project-creator/folder in the Cocos2d-x hom

Box2d v2.1.0 user manual translation-Chapter 03rd common)

Many excerpted contentTranslated by Aman JiangBox2d v2.0.1 User Manual Chapter 2 common modules 03rd The common module includes settings, memory management, and vector math)3.2 Configuration The header file b2settings. h contains: • Type, such as int32 and float32 • Constant • Allocation wrappers) • Version number • Mixed friction and mixed recovery functionsType Box2d defines different types, such as float32 and int8, to facilitate the determination

Box2d learning for Android (2)-simple running and jumping game model (including code)

Address: http://blog.csdn.net/you_and_me12/article/details/8248529 2012-12-02 Since learning box2d for a period of time, I have a preliminary understanding. I wanted to do a simple game exercise, but I was too busy (and too lazy) to continue. Share the code now. Don't spray it, don't hit it! For more information, see. Feeling: box2d is the engine of the physical world. It seems that the game runs slowly a

Introduction to box2d physical engine: Collision Detection in Cocos2d-x

In box2d, collision events are implemented by implementing b2contactlistener class functions. b2contactlistener is an abstract class provided by box2d, and its abstract function:Virtual void begincontact (b2contact * contact ). The two objects will respond when they begin to contact each other, but they are called only once.Virtual void endcontact (b2contact * contact ). Response when splitting. But it is c

Notes 31-cocos2d-x-3.2 box2d physical engine fixture

Previous review This famous saying goes:Good wood does not grow in good condition; the stronger the wind, the stronger the tree.[Mariote] In the previous article, we learned about the body class in the dynamics module, covering everything from definition to creation and usage. This is actually a problem (this is done later in this article ). Continue to learn the classes in the dynamics module. This time we will learn the fixture class. Introduction We know that shape can be used independently

Box2d (1)

From: http://hi.baidu.com/goodlad/blog/item/80e8613680381acba2cc2beb.html 1. helloworld Before that, I assume that you have read the source code of helloworld, read the instructions about helloworld in the user manual, and have understood most of the content. In fact, helloworld has already described the operating mechanism of the box2d physical engine in an extremely simple language. We can summarize the steps below: 1. Create a world based on a b2a

Cocos2d-x box2d simple object (2)

Attributes such as the shape, size, material, density, and elasticity of an object are described by the customizer (fixture) and translated into a fixture. After an object is collided, it will respond according to its own customizer. The main attributes of the customizer are as follows: -Shape -Elasticity -Friction -Density Collision between objects depends on the shape of the object. box2d can define the arc, rectangle, and polygon. {// Circular bod

Getting started with Cocos2d-x series eight Box2d

Since there is a cocos2d-x, why Box2d it, because the cocos2d-x as an image engine, just used to display the image, the image can be any coincidence between, If You Want To Do similar physics collision and other motion effect, box2d is used to simulate objects in the physical world; This article describes how to create dynamic objects, static objects, floating objects, and their binding to images; The follo

Use cocos2d-x and box2d to create a breakout (hitting bricks) Game (1)

This tutorial is based on the Child Dragon Mountain Man translation cocos2d iPhone tutorial, rewrite with cocos2d-x for xNa engine, plus some of my processing and production. In the tutorial, most of the text images are from the original author and the author of the translation, Long Shan, and many others are my own understandings and processing. I would like to thank the original author for his tutorial and the translation of Zilong shangren. This tutorial is only for learning and communication

How to accelerate cocos2dx-Box2D development with physicseditor

Attachment: Download vs2010 Project Link: http://blog.csdn.net/zhangxaochen/article/details/8018489 Here: http://is.gd/VoBVUJ Physicseditor is a good box2d shape generation tool. It generates a shape plist file by clicking the mouse on the GUI and then uses its API to generate fixtures and add it to the desired body. Software: Http://www.codeandweb.com/physicseditor 1. download and install the SDK in a directory similar to the following: D: \ Program

Example introduction to Box2D physical engine in Cocos2d-x: Using Joints

Example introduction to Box2D physical engine in Cocos2d-x: Using JointsNext we will use Box2D physical engine technology for refactoring. This allows you to understand how to use joint constraints in Box2D.The code for using joints in HelloWorldScene. cpp is as follows: Void HelloWorld: addNewSpriteAtPosition (Vec2 p) {log (Add sprite % 0.2f x % 02.f, p. x, p. y); // create the physical engine genie object

Cocos2d-x Study Notes (20) -- box2d getting started

Cocos2d-x Study Notes (20) -- box2d getting startedBefore reading this article, you 'd better read the self-taught notes of the box2d physical engine I wrote. 1. Make some preparations to better understand the code.Step 1: Create a coco2d-win32 project, remember to hook up the Box2D option at creation, named box2d;Step

Visual Studio 2012 box2d Development Environment Settings

Cocos2d-x IOS S8 cocos2d gameCocos2d-x 3.x uses the chipmunk physical engine by default. If we want to use the box2d engine, some settings and adjustments are required, and these settings vary with development platforms. Since this book previously introduced the Win32 platform developed based on Microsoft's Visual Studio 2012, This section describes the settings of the box2d development environment under Vi

Visual Studio 2012 box2d Development Environment Settings

Cocos2d-x 3.x uses the chipmunk physical engine by default. If we want to use the box2d engine, some settings and adjustments are required, and these settings vary with development platforms. Since this book previously introduced the Win32 platform developed based on Microsoft's Visual Studio 2012, This section describes the settings of the box2d development environment under Visual Studio 2012.These settin

Box2d tutorial 6-collision intensity

Before reading this tutorial, please read: box2d tutorial 5-Collision Detection Box2d tutorial 1-create a collision world Box2d tutorial 2-mouse Interaction Box2d tutorial 3-Rigid Body binding Box2d tutorial 4-complex appearance of complex rigid bodies When two obj

Ptm_ratio of box2d

Link: http://blog.csdn.net/zhangxaochen/article/details/8009508 According to the help documentation of box2d: 1.7 units Box2d works with floating point numbers and tolerances have to be used to make box2d perform well. These tolerances have been tuned to work wellWithmeters-kilogram-second (mks) units. In particle, box2d

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