1.bodytype.staticbody 2.bodytype.dynamicbody 3.bodytype.kinematicbody The first static body does not move and does not collide with other body, not affected by gravity The second dynamic body movement, will collide with other body, there will be a corresponding response after the collision, will be affected by gravity The third kinematics body will not collide with other body, not affected by gravity. For example: Dynamicbody and other body such as staticbody (wall, etc.) collide, dynamicbody m
b2contactfilter {public: Virtual bool shouldcollide (b2fixture * fixturea, b2fixture * fixtureb) {return true; // no matter who you are, everyone will collide }};
2. Add:
MyContactFilter* cf=new MyContactFilter; _world->SetContactFilter(cf);
In this way, no matter how you set the fixture groupindex, maskbits, and categorybits, all the bodies will collide.[Note] In box2d, b2world, b2contactfilter, and b2contactlistener are a few classes that are not
The example in this article describes the box2d usage of the 2d physical engine under Android. Share to everyone for your reference. Specifically as follows:
When the program is running, it needs to load the jbox2d library, which can be downloaded at the following address (using the library Jbox2d-2.0.1-library-only.jar without the render part):
http://sourceforge.net/projects/jbox2d/
Package com.test;
Import Org.jbox2d.collision.AABB;
Import O
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Cocos2d-xSelf-containedBox2dEngine,Cocos2d-xThere are alsoCocos2d-xFor better
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This example, like its name, mainly creates a gear joint. The effect is as follows:
Original posts: http://blog.sina.com.cn/s/blog_6a2061a20100n0or.html
Collision screening is a system that prevents certain shapes from colliding. Set what objects collide with those objects and what objects do not collide according to specific
MouseJoint:
The role is to achieve the effect of dragging the mouse.
The usage is as follows:
[Cpp]Void HelloWorld: ccTouchesBegan (CCSet * touches, CCEvent * pEvent){// CCLOG ("touchBegan ");If (mouseJoint! = NULL)Return;CCLOG ("touchBegan
ThisJquery Special EffectsYesHTML5Game, using the 2D Special Effect Engine plug-inBox2dTo achieve collision and superposition of small balls, click the blank position on the page and a few circles will pop up and fall onto the ground to bounce.
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The dumpshell example is mainly used to create two types of joints: Moving and
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First, let's talk about the tumbler example. First, let's take a look at the running
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This article introducesTilesFirst
The first step is to build the
Two physical engines were introduced in Cocos2d-x: Chipmunk and Box2d.For these two engines, Cocos2d-x provides a ccphysicssprite class associated with it, but because only one engine can be used, the choice is made in a macro-defined way. Like what:
Today, I wrote a blog related to sensor.
The creation of sensor is the same as that of other rigid bodies, but the issensor of b2fixturedef is set to true.
- (void)createSensor{ CGSize winSize = [[CCDirector sharedDirector] winSize]; CGSize
Javascript basics-Understanding javascript and javascriptJavascript basics-Understanding javascript
Every language begins with HelloWorld. I also follow this principle today! First, let's get to know about javascript.
This is a very simple program. When you open the page, the alert method will be called. A prompt box
Introduction
In this list I have gathered 8 Examples/experiments that applyPhysics and gravity to demonstrate the power of JavaScript. Few yearsBack, all of these experiments must be done using Java or flash, I don'tThink we can implement this using JavaScript because of the StandardAnd browsers.
A lot of stunning examples in this list, personally, I like the clothSimulation a lot, I just can't believe it's
The setTimeout and setInterval of JavaScript are two methods that can easily fool others' feelings, because we often think that the call will be executed in the established way. I think many people share the same feeling,
JavaScript timer that is easy to fool others' feelings
The setTimeout and setInterval of JavaScript are two methods that can easily fool othe
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