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[iOS] off-screen rendering optimization

, three), the cell height of 100.The test environment is: IPad Mini 1st generation with IOS 9.3.1 Xcode 7.3 with Swift 2.2 OS X 10.11.4 In the Demo to achieve the optimization of the fillet, this topic is not over, the previous section just proves that the interface scrolling process of a large number of off-screen rendering is indeed the frame rate killer. Then put the map to occupy a special place, the next table to present the data, the data is my visual calculation, the

OpenCV2 Study Notes (18): Display the frame rate of the video stream

A recent thing to do is to display the frame rate, or FPS, in real time on the video. FPS is the abbreviation for frame per second, in Chinese meaning the number of frames per second. The development platform is vs2013+opencv2.4.9.FPS is the measurement of the amount of information used to save and display dynamic video. In layman's terms, it refers to the number

"WebGl" Threejs implements a simple animation-bouncing balls

In this case, we will briefly animate the motion Picture (animation). Just like the cartoon principle, the essence of animation is to use the visual persistence of the human eye, quickly transform the picture, resulting in the illusion of the object in motion. For the Three.js program, the implementation of the animation is also achieved by redrawing the screen several times per second.To measure the screen switching speed, the concept of fps (Frames

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc. Previous post "finishing" Unity 3d optimization Summary Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress. Optimization: 1. Update the opacity map compression format for etc 4bi

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc.Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress.Optimization:1. Update the opacity map compression format for etc 4bit, because the Android market in the mobile phone GPU has a var

"Unity optimization" finishing on optimization

the mobile phone GPU has a variety ofEach GPU supports different compression formats, but they are compatible with the ETC format,2. For transparent mapping, we can only select Rgba 16bit or Rgba 32bit.3. Reduced FPS, in projectsetting-> qualityVSync the Count parameter will affect your fps,everyvblank equivalent to Fps=60,everysecondvblank = 30;Both of these si

Comparison of display efficiency of HTML5 Engines

Now more and more people are trying to use HTML5 for development, and HTML5 engines are also increasing. What kind of engine should Developers choose? This time I will compare the efficiency of several engines I personally think are not bad. Engines for comparison: 1. createJS Http://www.createjs.com/ 2. cocos2d-HTML5 Http://www.cocos2d-x.org/wiki/Cocos2d-html5 3. enchant. js Http://enchantjs.com/ 4. lufylegend. js Http://lufylegend.com/lufylegend Test Browser:Chrome 1. Comparison of image displ

How to debug Android * x86 applications and the tools to be used

application rendering. SurfaceFlinger row: After rendering the application, the application will notify SurfaceFlinger to synthesize and update the screen. "S" indicates that SurfaceFlinger starts to process application requests, and "E" indicates that the merging is completed (the frame buffer swap is completed ).Figure 19. UxTune analysis windowMeter-FPS is a tool used to measure the FPS value of

Irrlicht learning memorandum 2Quake3Map

video card for processing, which is a waste of Bandwidth Resources, at the same time, the video card also performs a large number of operations on the undisplayed part, which is a waste of hardware resources. After the optimization of the tree, you can crop the tree to obtain the vertex data of each display area. Only this part of data is transmitted to the video card, which can significantly improve the display speed. Irr has implemented all these optimization functions through the eight-Tree

Bit Rate and frame rate, what mean?

number of frames transmitted in one second. It can also be understood as the number of frames that a graphic processor can refresh several times per second. FPS (frames per second) is usually used). Each frame is a static image, and the rapid continuous display of frames forms the illusion of motion. A higher frame rate allows you to get smoother and more realistic animations. The more frames (FPS) each se

PENGL Introductory Study (VI)

rate.By definition, the frame rate is the number of frames (FPS) that are played in a second. We can first measure the time t between two pictures and then ask for its reciprocal. If t=0.05s, then the value of FPS is 1/0.05=20.Theoretically so, but how to get this time? Usually the time function of the C language is typically only one second in time, and it must be out of the ordinary. The clock function i

Android video recording never getting started to the Getting Started series tutorial (iv) ———— Camera Parameter

the height of the phone screen, where the height corresponds to the width of the phone screen.Second, set FPS, that is, the video preview frame rate.Similarly, FPS has only a limited number of values, and we can get a preview fps supported by the phone via Getsupportedpreviewfpsrange.The following code prints out all FPS

Android game development-physical ball application

android. graphics. Paint;Import android. graphics. RectF;Import android. util. AttributeSet;Import android. view. SurfaceHolder;Import android. view. SurfaceView; /**** Custom View** @ Author zhangjia**/Public class BallView extends SurfaceView implements SurfaceHolder. Callback {Static final int V_MAX = 35; // maximum horizontal speed of the ballStatic final int V_MIN = 15; // Minimum horizontal speed of the ball Public static final int WOOD_EDGE = 60; // X coordinate of the right side of the

Popularity: Differences in bit rate, frame rate, and resolution

); capital B Represents byte, that is, byte, one byte = eight digits, that is, 1B = 8B; the preceding capital K indicates a thousand characters, that is, a thousand characters (Kb) or kilobytes (KB ). Indicates the size unit of the file. Generally, bytes (Kb) are used to indicate the file size.Kbps: First, you need to know that PS refers to/s, that is, every second. Kbps indicates the network speed, that is, the number of kilobytes of information transmitted per second (k indicates the kilobytes

Basic video knowledge

B indicates byte, that is, byte. one byte = eight bits, that is, 1B = 8B; the upper-case k indicates the meaning of a thousand, that is, a thousand bits (Kb) or a thousand bits (KB ). Indicates the size unit of the file. Generally, bytes (Kb) are used to indicate the file size. Kbps: First, you need to know that PS refers to/s, that is, every second. Kbps indicates the network speed, that is, the number of kilobytes of information transmitted per second (k indicates the kilobytes and kb indicat

CS Comprehensive Introduction and problem solving _cs script

speed, if it is broadband set 30~40, if in a more than one station set up 25,modem=15,lan=50 Con_color 255 50..........HUD Color (RGB) DM 1 .... ... set a message to start the game at the beginning of the introduction of the first information on the Drawradar .............. Display radar, sometimes the radar will suddenly disappear, it can be used (sometimes the server turns off you don't use it) Fastsprites 0. ... smoke effects, 0 lifelike, 1 like super, 2 like Gameboy, and so on. Fps_max

2048 Small game _javascript skills written using JavaScript

{background-color: #f67c5f}. N64{background-color: #f65e3b}. n128{ Background-color: #edcf72}. N256{background-color: #edcc61}. N512{background-color: #9c0}. n1024{backgRound-color: #33b5e5}. N2048{background-color: #09c}. N4096{background-color: #a6c}. N8192{background-color: #93c}. N8 ,. N16,.n32,.n64,. n128,.n256,.n512,. N1024,.n2048,.n4096,.n8192{color: #fff}. n1024,.n2048,.n4096,.n8192{font-size : 40p

"Turn" Android game optimizer based on Unity3d engine (Drawcall)

1. Update the opacity map compression format for etc 4bit, because the Android market in the mobile phone GPU has a variety of, each home GPU support different compression format, but they are compatible with etc format,2. For transparent mapping, we can only select Rgba 16bit or Rgba 32bit.3. Reduce FPS, the VSync Count parameter in projectsetting-> quality will affect your fps,everyvblank equivalent to

Unity3d Android Optimizer

Recent projects into the finishing phase, before the project has done a lot of optimization, mesh merge, reduce drawcall and model bones and physical computing, combined material ball, optimization code and so on, on iOS fortunately, but on Android, tried several mobile phones, from the low to the high end, found that performance is still poor, So it took a few days to explore and finally put the game performance. Record it and leave it for future reference. 1. The compressed format for updati

Installation of ATi display driver

installed at all. I checked and found that I had to compile the kernel, so: Cd/usr/src Bzcat fglrx.tar.bz2 | tar x Cd/usr/src/modules/fglrx ./Make. sh Mkdir/lib/modules $ (uname-r)/misc Cp fglrx. ko/lib/modules $ (uname-r)/misc/ Depmod-AE Modprobe fglrx again, display Error inserting fglrx, Operation not permitted After the restart, the resolution is OK, and the screen width is returned. View fglrxinfo: Display: 0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string

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