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Somatosensory technology: Microsoft Kinect SDK vs primesense openni (original)

Original link: http://www.brekel.com /? Page_id = 671 After playing with both the Microsoft Kinect SDK and the primesense openni SDK here are some of my thoughts :( note that the Microsoft's SDK version is the beta version, so things may change when the final one is released) Microsoft's Kinect SDK (Beta) Pro: Advantages Support for audio supports audio Support for motor/Tilt supports Motors Full body t

Kinect Development Environment configuration: Kinect for Windows SDK + OpenCV2.4.10 + VS2010 + Win7 (x64)

Assume that the VS2010 is installed and ready for use. I. Installing and configuring the Kinect for Windows SDK v1.7 Download the Kinect for Windows SDK and developer Toolkit on the official website: Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Access interface) (link address: https://www.microsoft.com/en-us/download/details.aspx?id=369

Ubuntu+ros+kinect for skeleton tracking

at the time), but there is a library version of the tracking section is too low, this is the Openni_tracker bug, according to the above aspects of installing a high version of OK. (Not the reason I found, the solution is certainly not, Google can find it) Find the following workaround: Thanks for the pointer to ROS Answers. Yes, that's worked for me and here's my summary of how I implemented the fix: Download the NiTE v1.5.2.23 bina

Code introduction to Kinect Bridge OpenCV Kinect Bridge With OpenCV

Introduction to the code of Kinect bridge OpenCV KinectBridge With OpenCV KinectBridge With MATLAB OpenCV profile and project download Driver version: Kinect forWindows SDK v1.7 Project name: KinectBridgeWithOpenCVBasics-D2D Programming Language: C ++ Program configuration and running Documentation. This document only describes how to configure OpenCV environment variables and so on. We can understand it a

Kinect Development -- hello, Kinect

Console output deep data: Using system; using system. collections. generic; using system. LINQ; using system. text; using Microsoft. kinect; namespace hellokinectmatrix {class program {static void _ kinect_depthframeready (Object sender, depthimageframereadyeventargs e) {// obtain the depth data of Kinect, and print the depth value to using (depthimageframe depthframe = E. opendepthimageframe () {If (de

ADN China to Microsoft Kinect he won the third prize in the national competition, our creative project and team Kinect on naviswork virtual tour

develop a virtual roaming tool using the Kinect sensor within Naviswork. We thought Naviswork should has the good performance of updating its 3D viewer frequently. (The result shows it is.) Naviswork ' s view is very sensitive to the motion of captured by the Kinect sensor). Xiaodong is a key contributor on the camera controlling in NW, he did a great job!We designed the motions to control the Naviswork vi

Engineering issues--ubuntu16.04 Installing the Kinect v1 driver

ubuntu16.04 Installing the Kinect v1 driverThe package to be downloaded in this article can be found in the network disk.NET ticket: Https://pan.baidu.com/s/1gd9XdIVI. Installation Libfreenect1. Install the necessary tools1 sudo install g++ python libusb-1.0-0-dev freeglut3-dev openjdk-8-jdk Doxygen Graphviz Mono-complete2. Installing Libfreenect1 git clone https://github.com/openkinect/libfreenect.git2CD Libfreenect 3mkdir build4CD build5 cmake-L.

Kinect for Windows V2 Development Log II: Basic parameters for Kinect V2

The following excerpt from Heresy's blog: Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness) Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M Infrared Image: X 424 @ FPS, 16bit strength value Sound information According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca

Development experience of the Kinect for Windows SDK (I) Environment Configuration

ArticleDirectory Installation environment Installation Steps Written to the end Installation environment Installation Steps Written to the end Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html Author: Ma Ning The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of developers. As the fastest-selling consumer electronic product in history, many people have lo

Kinect development tutorial 6: Introduction to openn2, installation, and vs Development Environment Configuration

world, nite is always the same. Currently, opennickel is only responsible for operating hardware, providing application data and maintaining independence from middleware. In addition to nite2, you can also find other middleware to use on the official website. Let's get started with installation! Install the driver First, make sure that the OS is win7 or later. Download the installation package from the official website of the

The combination of Kinect development Unity3d for game application development

This paper draws on the following: http://yacare.iteye.com/blog/1950164 on this basis to add a number of instructions and modifications. Recently in the development of a project with Unity3d and Kinect, suddenly found this blog, feeling that the Unity3d package is too powerful, very interesting, so recommend to everyone. To be tested by myself , I use the script in this project, after analysis, removed the redundant script, can realize the direct inc

"Translation" Kinect studio is? New functions for the March SDK update

Kinect Application Development Support tooldescription of the function and usage of the "kinect studio". Because data can be recorded/regenerated,make development and debugging easier. Kinect SDK V2 Preview version ofThe RTM version is scheduled to be updated two or three times prior to release .,1th Update on March 27(March SDK Update), Willprovided toparticipan

Human-Computer Interaction Development practices of Kinect

Human-Computer Interaction Development practices of KinectBasic InformationAuthor: Wu guobin, Li Bin, Lu Zhuzhou [Translator's introduction]Series name: Turing originalPress: People's post and telecommunications PressISBN: 9787115300294Mounting time:Published on: February 1, January 2013Start: 16Page number: 1Version: 1-1Category: Computer> artificial intelligence> Human-Computer Interaction> Computer Control and Simulation> System Simulation/Virtual Reality More about "," and "human-computer in

Kinect for Windows SDK v1.7 released

On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7. The latest SDK can be downloaded from the developer download page: Kinect developer downloads. The new SDK adds support for press for selection and grip and move for scrolling gestures. In addition, corresponding examples are provided for 3D image reconstruction. The following is the original introdu

Introduction to the Kinect for Windows SDK Development (eight) skeleton tracking advanced

The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is still a distance between these departures from se

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each Kinect application has some basic elements. The application m

Introduction to the Kinect for Windows SDK Development (12) speech recognition

The Kinect microphone array is below the Kinect device. This column consists of 4 independent microphones horizontally distributed below the Kinect. Although each microphone captures the same audio signal, the array can detect the source direction of the sound. So that it can be used to identify the sound coming from a particular direction. The audio data stream

Working principle of Kinect

"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced development needs to know. Readers may notice that aft

Kinect V2 Development Topic (3) Equipment information acquisition and audio function exploration

 Kinect V2 Development Project (3) 1. Kinect Equipment Information Acquisition 2, Audio function exploration 1. Kinect Equipment Information Acquisition Since the Kinect supports multiple devices, in theory, we should be able to get all the device information, and here we explore. Through the official audiobasics

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