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The principle of OpenGL Understanding 1---A view needs to support OGL needs to be configured, Glenbalview understanding

The mapping mechanism of OpenGL is OpenGL's drawing style differs from that of windows in general, and the main differences are as follows:(1) Windows uses GDI (Graphy device Interface Graphics Device interface) to draw on the device Description table DC .(2) OpenGL uses OpenGL- related functions (OGL commands) to draw

OpenGL Getting Started Tutorial 1

: (approximately 150k in size)Http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zipIf you cannot download from the above address, please use the following connection:Http://www.sundablog.com/1.zipSteps to install GLUT in a Windows environment:1, will download the compressed package to untie, will get 5 file

OpenGL Study Notes 3 (Introduction to 3D scenario transformation)

Note: The following content is from OpenGL getting started tutorial. Select a part of content for learning ~~~ When we draw a geometric image above, do you think our plot scope is too narrow? Coordinates can only be from-1 to 1, and can only be the right X axis, Y axis up, Z axis vertical screen. These limitations cause a lot of inconvenience to our drawing. We

OpenGL (1)

scenario. The atmospheric effect (collectively referred to as "fog") is used to add a depth prompt (depth-cue) and an antialiased effect, perform flat-shading and smoth-shading respectively, and add shadow and texture effects to the scene) A 2D image can be projected onto a 3D object, followed by motion-blurred, angle conversion, depth of field effect (depth-of-field ).Effect. This is a specific example. We can summarize the main graphic operations of OpenG

My OpenGL programming (1) (Introduction, image rendering, 3D view)

some less common geometric operations (such as multiplying a matrix. by default, OpenGL does not automatically unit this vector During computation.4. array data,GlarrayelemerntWhen drawing a graph with a large number of vertices, vectors, and colors, you can define the array data to reduce code,Static glint vertices [] = {25, 25,100,325,175, 25,175,325,250, 25,325,325 };Glableclientstate (gl_vertex_array); Enable vertex ArrayGlvertexpointer (2, gl_in

My OpenGL programming (1) (Introduction, image rendering, 3D observation, and illumination)

) in some less common geometric operations (such as multiplying a matrix. by default, OpenGL does not automatically unit this vector During computation.4. array data,GlarrayelemerntWhen drawing a graph with a large number of vertices, vectors, and colors, you can define the array data to reduce code,Static glint vertices [] = {25, 25,100,325,175, 25,175,325,250, 25,325,325 };Glableclientstate (gl_vertex_array); Enable vertex ArrayGlvertexpointer (2, g

Linux OpenGL Practice Article-1

); Glutinitdisplaymode (Glut_rgb|glut_single); Glutinitwindowposition (0,0); Glutinitwindowsize ( -, -); Glutcreatewindow ("OpenGL 3D View"); Init (); Glutdisplayfunc (display); Glutmainloop (); return 0;}voidinit () {Glclearcolor (0.0,0.0,0.0,0.0); Glmatrixmode (gl_projection); Glortho (-5,5, -5,5,5, the); Glmatrixmode (Gl_modelview); Glulookat (0,0,Ten,0,0,0,0,1,0);}voiddisplay () {glclear (gl_color_buffer_bit); gl

OpenGL Note 3

Label: style blog Io color ar OS for SP OpenGL supports two color modes: rgba and color index.In either color mode, the computer must save some data for each pixel. The difference is that in the rgba mode, data directly represents the color, while in the color index mode, data represents an index, to get the true color, you must also query the index table. 1. rgba color In rgba mode, each pixel stores the

[Translation]opengl Extension Tutorial 1

[Translation]opengl Extension Tutorial 1Original Address https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/extensions.php [Translation]opengl Extension Tutorial 1 Brief introduction Detect Extensions Using the extension Glew Getting Started Introduction to Getting Started Initialize Glew

Experiment 3 OpenGL Geometric transformations

Transferred from: http://www.cnblogs.com/opengl/archive/2012/10/30/2747130.html1 . Experimental Purpose:Understand how an OpenGL program translates, rotates, and scales transformations.2 . Experimental content:(1) Reading the experiment principle, running the demonstration experiment code, mastering the OpenGL program

Android graphics-OpenGL (1)

. Renderer interface methods: 1. onsurfacecreated () When creating a glsurfaceview object, the system calls this method once. This method is used to execute actions that only occur once, such as setting OpenGL environment parameters or initializing OpenGL graphics objects. 2. ondrawframe () This method is called every time you repaint a glsurefaceview object. Thi

1. MFC-based OpenGL program

/////////////////////////////////////////////////////////////////////////////bool CopenGLMFCView:: Setuppixelformat () {static Pixelformatdescriptor PFD = {sizeof (pixelformatdescriptor),//size of this PFD 1,//version number Pfd_draw_to_window | Support Window Pfd_support_opengl | Support OpenGL Pfd_doublebuffer,//Double buffered Pfd_type_rgba,//RGB A type,//24-bit color depth 0

OpenGL ES 2.0 Summary (1)-vbo and rendering __opengl

OpenGL ES 2.0 VBO and rendering 1.VBO Initialization1) glgenbuffers () generates Bufferid 2) Glbindbuffer () operates it, the parameter is Vbo Bufferid 3) glbufferdata () specifies the data and usage inside When you want to use this VBO then Glbindbuffer () its bufferid, which generally put vertex data (including the model of XYZ and texture coordinates UV), in

The inventor mentor-Chapter 1 use OpenGL in inventor

Chapter 1 use OpenGL in inventor Objectives of this Chapter After reading this chapter, we will be able to do the following: L create an inventor callback node and call the OpenGL library function in the callback function. L understand how inventor uses and affects OpenGL State Variables L compile a program

Cocoa + OpenGL programming (1): A simple example

Tool: xcode 4.2 Development Environment: cocoa, OpenGL, objective-C 1. Create a project myopengl Open xcode, select create a new xcode project, select cocoa application in the pop-up window, and enter the project name myopengl after the next step. The xcode window is as follows: 2. Add OpenGL and glut Libraries Click myopengl in project navigator on the left of

Summary of OpenGL in MFC (1)

3D display models should be drawn in the project, so OpenGL should be used, and the models should be used in MFC and ActiveX in MFC, and given the setting of their main program framework, conventional methods may not be implemented. Therefore, I have checked a lot of information and will summarize it here. First, summarize the most basic things. 1. According to the logic of the lecture, let's talk about th

[Post] cocos2D-X source code analysis from cocos2D-X learning OpenGL (3) ---- batch_command

Original post: cocos2D-X source code analysis learning OpenGL from cocos2D-X (3) ---- batch_command The last article introduced the quad_command rendering command, along with VAO and VBO. This article introduces the batch processing rendering command batchcommand. The batch processing command processing is relatively simple in render. 1 else if (commandtype = ren

OpenGL learning notes (3)-draw points and Line Segments

glint and glsizei ),F indicates a 32-bit floating point number (OpenGL defines this type as glfloat and glclampf ),D indicates a 64-bit floating point number (OpenGL defines this type as gldouble and glclampd ).V indicates that several parameters passed will use pointers. See the example below.These functions have the same function except for the type and number of parameters. For example, the functions of

Android graphics --- OpenGL (1)

in an application, understanding how to implement these classes in an Activity should be the first goal. GLSurfaceView This class is a View. In this class, you can draw and maintain objects called using OpenGL APIs, and it is similar to the SurfaceView class. Create an instance of the GLSurfaceView class and add a Renderer object to it to use this class. However, if you want to capture touch screen events, you should inherit the GLSurfaceView class a

See OpenGL Write code (3) to implement the rotation of the matrix

Reference OpenGL Programming Guide P17Directly on the code:Some new functions are encountered during the writing process:1.glShadeModel (Gl_flat); One more parameter is Gl_smooth (the default value). The difference is that when you assign a different color to the vertex of a polygon, the color in the matrix is single (Gl_flat), orSmoothing Over (Gl_smooth).2. glrotated function, rotation function, operation

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