opengl game programming

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OpenGL ES Programming Primer Resource Collection

. OpenGL ES is custom-tailored from OpenGL, removing many of the non-essential features such as glbegin/glend, quads (gl_quads), polygons (gl_polygons), and more. There are currently two versions, and OpenGL ES 1.1 is based on the OpenGL 1.5 specification for fixed pipeline hardware.

Background introduction to OpenGL programming easy to get started

hardware. Five, with a large number of documents, examples available for reference. Note that how to set up OpenGL on different platforms is somewhat different. To try to explain the image vividly, this article gives more than 10 examples, which are compiled and run in the Windows 2000 platform, Microsoft Visual C + + 6.0 environment. This session will try to explain the examples in detail, explain what each line of code is doing, and even if you d

Learning about game programming

material, not all. I often think about the effects exported from 3D creative software into a bunch of text or binary files. First, encrypt, compress, package, decompress, and decrypt the files, and then use the game program to recreate a Lite animation system, gaming programmers are also really hard. OpenGL: NeHe OpenGL Tutorials Although it is a Web tutorial,

Win32 OpenGL programming (14) display list

Document directory Display list Efficiency Comparison Use References Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documentsTechnorati label: display list , Display list , OpenGL Some time ago, because I had just changed my job, many things were not on the right track. for work reasons, I learned many other things, such as irrlicht, and now I am slowly slowing down, we should finish learning

OpenGL ES 2.0 programming guide this book describes how to download resources and build a compilation environment.

The Chinese name of this book is: opengles2.0programming Guide PDF Format ebook: http://download.csdn.net/source/1891928 Address: http://www.opengles-book.com/downloads.html OpenGL ES 2.0 programming guide-book websiteAuthors: aaftab Munshi, Dan Ginsburg, Dave shreinerPublisher: Addison-Wesley professionalISBN: 0321502795 home downloads errataSample CodeThe sample code from the book is now available for

OpenGL ES programming guide for iPhone OS (as a Learning Outline)

OpenGL ES programming guide for iPhone OS -- Introduction "OpenGL on iPhone OS" provides an overview of OpenGL ES and how it is integrated into the graphics subsystem on the iPhone. "Determining OpenGL ES capabilities" describes how to select the version of

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch 1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platform language. Not to mention the effect, at le

Construct an OpenGL programming environment in VxWorks

Original post address: http://www.cevx.com/bbs/viewthread.php? Tid = 11343 Highlight = OpenGL Construct an OpenGL programming environment in VxWorksI. PrefaceThe famous OpenGL API mainly serves to draw the specified elements to the Frame Buffer Based on the camera settings.Mesa is a specific implementation of

GPU programming in OpenGL

GPU programming in OpenGL (1 )-- This section describes how to use the arb_vertex_program extension to program the GPU. To use the vp1.0 assembly language, opengl1.4 or a later version is required. Of course, arb_vertex_program extension must be supported.I am so excited that I have studied it for N days. I hope this article will help beginners.Opengl1.4 supports vertex Program (called vertex in dx) in the

Programming Skills (SOC) (C/C ++) (C) (OpenGL)

AbstractSet the Memory value to the most common control during firmware. This article describes the programming skills that are common when C statements are used for firmware, and correspond to each other with the image watermark. IntroductionThis article will discuss the following topics: 1. Set a bit counter to 1 2. Set a bit counter to 0 3. Toggle a bit (0 changes to and 0) 4. Determine whether a bit of a shard is 1 5. Determine whether

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (KeyCode, event); } /*** Override touch-screen event functions*/@Override Public Booleanontouchevent (Motionevent event) {//gets the x-coordinate assignment of the user's finger touch screen and the text intx = (int) Event.getx (); //Gets the y coordinate of the user's finger touch screen and the text inty =

Experience in OpenGL programming with Delphi

Experience in OpenGL programming with Delphi   ---- When developing graphics programs, especially 3D graphics programs, we chose delphiopengl Because OpenGL is not as complex as DirectX, delphi is not as complicated and user-friendly as C ++, so it chose Delphi + OpenGL for work. In this process, I have encountered (ce

"The zero-start of Android game Programming" 17. Game Development Basics (Game adaptation screen of the brief and role, let the protagonist move up)

action frames, allowing its action frames to repeatedly playcurrentframe++; if(Currentframe >= 12) {Currentframe= 0; }} @Override Public voidrun () { while(flag) {LongStart =System.currenttimemillis (); Mydraw (); Logic (); LongEnd =System.currenttimemillis (); Try { if(End-start ) {Thread.Sleep (-(End-start)); } } Catch(interruptedexception e) {e.printstacktrace (); } } } /*** Key Event monitoring*/@Override Public BooleanOnKeyDown (

OpenGL basic Graphics Programming (VI)

positively projected, and two cases are given by the judgment statement, so that the proportion of the projected image is matched with the viewpoint to avoid the imbalance. again, call Glmatrixmode () to change the matrix operation to the Gl_modelview of the observed object, and also to clear the matrix with the Glloadidentity (). The latter is the main function loop function, the parameter pointer points to the function display (), that is, the object is drawn. When the window needs to be upda

A summary of some experience in graphics programming (OpenGL for example)

column main order. so I suggest that when you write a matrix, it's best to express it in a one-dimensional array. Figure 2 3, the matrix of the left and right multiplyMatrix multiplication is divided into right multiplication and left multiplication, because the matrix multiplication does not support the commutative law, so the left and right multiply must be different. In fact, in my opinion, the difference between the left and right multiplication is not complicated at all, which is the

Configuring the OpenGL Programming environment on MAC OS X Yosemite 10.10.5

This tutorial mainly refers to the video on YouTube Getting Started in OpenGL with Glfw/glew in Xcode 6, this video is a bit of a problem and cannot be copied. I through my Own (blind) (the cat) (Touch) (The Dead) (the) side (son) comments, now give a possible installation of a successful program, as to whether success, see the good fortune of you. First of all, your Mac needs to have the latest Xcode,command line tool, these are the most

OpenGL programming (a) render a background window of a specified color

The environment for OpenGL programming has been set up last time. The first program has been successfully run. Can just copy the code on the book, and do not understand the principle. This time through a small program to explain the process of writing OpenGL programs using the GLUT library. entrance to the programAs with other programs, the main () function is th

Basic Analysis of OpenGL programming in Ubuntu

This article focuses on how to implement basic OpenGL programming in Ubuntu. The main steps are as follows: 1. First of all, you must install some basic libraries and OpenGL files, mainly install the following two on the OK basic compilation Library: build-essentialsudoapt-getinstallbuild-essentialOpenGL: freeglut3-devsudoapt-getinstallfree This article focuses o

OpenGL Basic Learning Topic (i) Programming environment construction

Off Topic:For the first time, share the blog with you. The place of the water, the place of typos. Environmental communication-criticism. Yes, right away.Previously in the Baidu space to write technology to share blog post, and then Baidu did not say that the entire space sealed. At that time, it was still a bit chilling. I just want to black it, the director is old. The place should be changed.For want to write a OEPNGL basic study of the topic, mainly online resources a bit old, a lot of can n

How to run the first chapter of the eighth edition of the OpenGL Programming Guide using VS2015 in Win7 (64-bit)

How to run the first chapter of the eighth edition of the OpenGL Programming Guide using VS2015 in Win7 (64-bit)Preface: The first time I used vs2015 to realize the first program of the eighth edition of the OpenGL Programming Guide, I did spend a lot of time, according to the online tutorial, tried various methods, fi

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