Detail on Plane ball gravity sensing of unity3d Game Engine
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/537
Mobile phone gravity sensing should be no stranger to most developers. In the next-generation smartphone And
Provide a variety of official and user release code example, code reference, welcome to exchange and learn to share a game engine, although and php nothing, cocos2d-html5, very powerful engine, 2d game engine, particle systems, physical engines, all you can think.
Coc
Cocos2d-Java game engine and related development tools installation configuration, cocos2djava
If you find that the blog image is unclear or you have any questions, click "go to CocoaChina" to view the clear picture and post
Http://www.cocoachina.com/bbs/read.php? Tid = 225761
Two Methods: CocosEditor2.0, the Official development tool, and Java development tools such as Eclipse. Recommended CocosEditor,
After so many years, domestic publishers have finally released a decent book about game engine design. Although game programming gems and GPU gems were good books in the past, they were greatly compromised after translation.
This book is actually the second version of 3D Game
One, say the world big event
Shortly before seeing Lufy 's blog, a friend wanted an RPG game engine and was ready to do it out of interest. Since I have studied lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lu
Game Engine Development PathThis is a long journey because there are too many things to understand and use.Learning Sequence1. Taking the lead in terms of language, there is not much room for choice on this issue. C and C ++ are usually used, while VB has few; C # Because of Microsoft's strong performance, there are also more examples in game development. The nex
1.4.1. first-person shooters (FPS)Http://en.wikipedia.org/wiki/First-person_shooter
1.4.2. platformers and other third-person gamesHttp://en.wikipedia.org/wiki/Platformer
1.4.3. Fighting gamesHttp://en.wikipedia.org/wiki/Fighting_game
1.4.4. racing gamesHttp://en.wikipedia.org/wiki/Racing_game
1.4.5. Real-time strategy (RTS)Http://en.wikipedia.org/wiki/Real-time_strategy
1.4.6. Massively Multiplayer online games (mmog)Http://en.wikipedia.org/wiki/MMOG
1.5.1. The quake family of enginesHttp://www
Books: Most books systematically introduce a number of topics, easy-to-digest (Gems class exception, can be regarded as industry journel). If you first contact some new technology, try to find relevant monographs. I classify some books in the computer graphics: into the/API category.
Conference/paper: There are SIGGRAPH, i3d and other academic meetings, academic papers have several shortcomings: too frontier can not be applied, need to read a lot of background information.The industry can re
Recently, some forums hope to develop their own gal instead of simply Chinese gal.
You just want to findProgramApe help. I would like to take this opportunity to launch the Chinese version of the game engine. I hope you can develop your own galgame!
We introduced an engine last time.
What we bring to you today is the latest supported Chinese version of cat
Original article:Http://hi.baidu.com/xboxi/blog/item/6e6b25976022ff6854fb964c.html
Wikipedia-engine list: http://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E%E5%88%97%E8%A1%A8
1. Really good!Turque and truevision3d are the two most popular low-cost engines in foreign countries. Ogre and irrlicht are the best open-source engines for free. In a comprehensive consideration, ogre is not a complete ga
Game engine with C + +
Reference Cppcon 2016:jason Jurecka "Game engine using STD C + + 11"
This presentation focuses on the use of c++11 in the game engine
Features of the g
box, click Add Current to add the level_2 scene. This new scene in the scene will appear in the build list. Do not select the Level_1 scene, just build level_2.If you are asked to click Build, select Replace the previous item, and then load the Xcode project. Deploy and test on your iOS device.Isn't that nice, huh? Imagine how long it will take to complete these if you're still using OpenGL:]Where are you headed?That's good work! You're taking a big step forward in expanding your unity skills.
Lufylegend engine is one of the simpler engines in the canvas game, it does not need to configure the environment, similar to the introduction of jquery package, reference to the corresponding JS file can beLufylegend Official website: http://www.lufylegend.com/First look at the gameGame design is rough, logic is also very simple, is to control the red car by clicking around to avoid the opposite of the car
I have been using Delphi for more than five years. I have special feelings for it, concise and clear syntax, and have never wanted to give up on it. Although I have learned C ++ in the middle, C #, but I feel that I am still a layman. I have been studying and never studied systematically. Recently, I am very interested in Game Development. I want to find a Delphi game development
Translation:Jan 17,201 0By Alex Liu
Documentation Chipmunk physics Note:The documentation on this Wiki documents ents chipmunk v5.0.0. First of all, chipmunk is a 2D rigid body physics library distributed under the MIT license. though not yet complete, it is intended to be fast, numerically stable, and easy to use. I 've put hundreds of hours of work into making chipmunk what it is today. if you find chipmunk has saved you a lot of time, please consider donating. y
1. Introduction to andengine
Andengine is an android game engine developed by a foreign Daniel. Currently, Android open-source game engines with a large amount of online materials include Rokon (unfortunately, the original author has stopped updating due to academic and other tasks, and there are many bugs), libgdx (lack of documentation) lgame (self-developed by
In the blog to see the posts, the contents are as follows: Long time no Blog park, this time to recommend a. NET game engine Artificial engines.
The engine is written in MDX (Managed DirectX) and is suitable for all. NET programming languages. and
And the engine is completely free. Here are a few sample programs availa
generate garbage memory.all useUnity3dThe gameplay code written is script code, which in our project is the C # code that is processed using mono execution time. Any communication requirement to the engine data requires a call to the local engine code that enters the Advanced scripting language. This, of course, generates its own overhead, while minimizing the number of calls in the
for them yourself. For a rough understanding, see the first part of "Windows game programming master skills.5. Use of the COM interface. For a rough understanding, see the second part of "Windows game programming master skills.6. Graphics. This is the theoretical part. I think we can look at DirectX or OpenGL first, and then look back at it. In fact, after I read DirectX and read the graphics twice, I have
The game development of the project team is now complete, ready to open the next project. Because the product producer wants to be compatible with HTML5, the spare engine has COCOS2D-JS and Egret, the following is a simple look at these two engines.COCOS2DX Official homepage: http://cn.cocos2d-x.org/Egret Official homepage: http://www.egret-labs.org/Here's a simple list of comparisons:Resources:http://www.z
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