0 reply content: two reliable ones are recommended:
1. GoodBoyDigital/pixi. js GitHub
2. If you want to pursue the product quality and the possibility of a runtime/native app in the future, choose Cocos-JS.
3. JS thing must use JS to solve the update, use cocos2d-js
Http://cn.cocos2d-x.org/tutorial/index? Type = cocos2d-js
-----------------------------------------------------------------------------
1. LimeJS http://www.limejs.com/
Open source js Game
Kbengine is an open source gaming server engine that enables clients to interact with the server by using a simple Convention protocol.With the Kbengine plug-in, you can quickly combine with (Unity3d, OGRE, cocos2d, HTML5, etc.) to form a complete client.
The server-side framework is written in C + +, and the game logic layer uses Python (which supports hot updating), and developers do not need to replicat
Perhaps the content of this article is a bit dull, but I would like to say that if you want to learn more about how the game engine is dealing with animation breaks or footage and the player's manipulated characters to animate, then this is a good article (of course I just translated it)
animated script Animation Scripting
The Unity ' s animation system allows you to create a nice animated skinning charac
card. Your own special encoding uses the T L engine, and other features that the video card must provide to maximize your advantage. In fact, nvidia and ATI now provide this feature on a large number of their graphics cards.
Unfortunately, the method for indicating Vertex coloring between video cards is inconsistent. As with DirectX or OpenGL, you cannot write code for vertex coloring once to run on any graphics card. This is bad news. However, beca
handled, the ball will certainly produce a direction upward speed of V '. Then we compare with the Vg, V ' Figure 2Finally, put a piece of code to handle this process.Double newsepvelocity =-separatingvelocity * restitution; CVector3 acccausedvelocity = Particle[0]->getacceleration (); if (particle[1]) acccausedvelocity-= particle[1]-> Getacceleration ();d ouble acccausedsepvelocity = acccausedvelocity * Contactnormal * duration;/* Compare the speed generated by the external force and the speed
From iPhone Games projects (apress.2009)
Torque: a popular 3D engine from garagegames. With torque, you can easily develop a first-person shooting game.ProgramEngineers define roles and attributes with high-level scripts, and the engine is responsible for rendering. Source: http: // www. garagegames.com
Cocos2d: a popular 2D game
Document directory
I. Introduction to the Cocos2d Game Engine
Ii. Cocos2d game engine installation
3. Basic concepts of Cocos2d
4. Cocos2d game action
5. Cocos2d Touch events
(6) Frame Animation Sequence creation tool Zwoptex
Add an animation
Playing sound
Direct
If it is the original engine, it will be larger, but the final release of the time we all recommend you pack into release version, this can use the Cocos commandCocos compile-p WebTo complete the easy packaging, will be in your project directory to create a publish directory, only need to deploy this folder to the server side, the release mode JS file will be closure compiler advanced compressionIn addition, in order not to reference the
Livemaker is developed by human balance.
Similar to comic maker, it is based on text scripts, but its game production is mainly completed through a Graphical Editor.
The livemaker editor is intuitive and convenient, with both global flowchart control and specific Scenario Editing. It also comes with common modules such as CG mode.
In Area 11, livemaker has made a lot of multiplayer games. It is a very active and promising adv
The engine is not complete yet. Especially in the animation area. You can ignore it. I am mainly writing it here.AlgorithmYes, because the compiler does not need to write any data.
1. Typical genie Engine.
2. the overall architecture of the game is MVC.
3. Use the chain management genie.
4. Use Lua as the engine
After the last introduction of the "Magic Hexagon" of the complete game development process ( Click here to see ), this time will introduce another magic game "jumping block" of the complete development process.(click on the image to enter the game experience)Because of the content too much, for the convenience of everyone to read, so many times to explain.To see
Using the photon Engine for Unity Network game Development (i) photonpununity Network game development Photon engine Introduction: 1. Server Engine: Introduction to the server engine
The server
Introduction
NME is an easy-to-use, cross-platform framework, perfect for game or application development.
The APIS follow the flash API closely. This shoshould make NME especially familiar if you have ActionScript experience. The API is also easy to understand if you have not worked with flash before.
If you are new to programming, please visit the new developers' guide. This will help introduce you to the haxe programming language, as well as basic
Or this address:
Http://silverfuture.cn/
The blog will not be uploaded, because you cannot right-click it.
Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the silverlight3.0 web page plug-in. You will be prompted to install the plug-in after entering the address given above. If your original version is earlier than 3.0, we recommend that you uninstall the old version
Author: Sun Dongfeng)
In the previous series of articles, I explained iPhone multithreading, iPhone data persistence, and iPhone network communication BSD Socket. Next I will explain how to build a game engine from scratch.
According to official iPhone statistics, the App Store has the most game applications, which is about times the total of other applications
Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.
It has been a long time to develop the game engine for javafx, but the previous Code has disappeared because of the loss of notebook data. The last time I started writing a pen was just middle April. The Cod
the password of the account you just registered, click Login. It will take some time to start, please wait a few minutes oh.5) After logging in, you will see the interface as shown. Then click "Library" and then "Add Version" and you will see the latest version of UE4. Then click "Install", you need to wait a few minutes to start, after a few minutes, the program will automatically download the installation UE4. (Note that if this step fails, you may need to FQ)6) After installing automatically
Title: XreaL: the most advanced open-source game engine. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
The XreaL Project is a non-commercial multiplayer shooting game based on the Quake 3 Arena modified
inherited by different graphic API Renderer. Of course, at first, you only need to implement one of the derived classes.If you have never been familiar with 3D graphics programming before, we suggest you spend a lot of time learning an API. Remember, it's just one! Whether it's OpenGL or DirectX, it's very easy to write one and learn another. however, as far as the requirements of the game engine are conce
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.