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Unity Export XML configuration file, load scene dynamically

Reference: http://www.xuanyusong.com/archives/1919http://www.omuying.com/article/48.aspxMain functions:1. Export the scene's configuration file2. Export the assetbundle of resources in the current scene3. The client obtains the configuration file from the server4. Parse the configuration file and download Assetbundle according to the configuration file5. Instantiating and restoring a scene1. Scene settings: Set the

Reproduction of scene content-source analysis of Tianlong eight (Part Two)

After the implementation of the character model and animation of the loading, analysis of Tianlong Eight in the scene is how to construct, and use Ogre 1.9 to re-implement the scene content (Tianlong eight source is based on Ogre 1.6 part, need to modify the relevant source code).Scene file compositionThrough the source analysis, a

Five ways to realize the jump of scene in Flash

  Method one (with gotoandplay command) The MC in main scene 2 is placed on the timeline of the scene 2 button as: On release {gotoAndPlay ("Scene 1", 1)} And the last frame with the stop () problem can be solved.   Method Two: (using the Telltarget command)The As on the button is:On (release) {Telltarget ("/") {gotoAndPlay ("

COCOS2DX Study Note 5: Scenes (Scene)

Scene (Scene) is the direct expression of the game elements, the game is built from a number of different scenes. The game inside the level switch, the map switch is actually the game scene switch. And all of these processes are controlled by the Director . Open in Project AppDelegate.cpp file. 650) this.width=650; "style=" Border-bottom:medium none;border-left:m

"Unity3d" 3d web game scene packaging and loading

Http://www.cnblogs.com/dosomething/archive/2012/04/07/2436353.html3d game in a scene is often larger if the game needs to download a 10M or even a larger scene when loading the time will lead to the loss of a large number of playersWe know that the built-in terrain in Unity3d is necessary to load a scene with a height map, load the terrain first, and display the

Cocos2d-x the life cycle of a scene

*************************************** Reprint Please specify the Source: Http://blog.csdn.net/lttree ********************************************Another year's graduation season ... Graduate Seniors Learn to share a variety of experience--postgraduate, Kau Gang, training, Balabala ....go ahead and be my cocos2d-x.take a look at the life cycle of the scene today (this basic thing should not be noticed now O (╯-╰) o)This life cycle, in fact, is very i

Use eclipse and javafx scene builder to quickly build javafx applications

All those who know about javafx know that javafx has completely abandoned the previous script language since version 2.0 and is implemented only in Java. The advantage is that 1. It is possible to develop javafx using Java ide. 2. It is easier to call Java and javafx APIs. 3. It is easier to deploy javafx programs. E (FX) Clipse is a plug-in used to develop javafx on Eclipse. In addition, you can download the full eclipse version that contains the E (FX) Clipse plug-in on the official website.

Scene, ctor, layer and Sprite

Scene: In applications, scene is a relatively independent component. In many other engines, it is also called "canvas" or "stage ". In the cocos2d-x, one application can have multiple scene, but only one is acitve at any time. A ccscene consists of multiple ccnodes. Generally, it contains several cclayers, and cclayers contain multiple ccsprite. It should be note

Architectural Design appreciation of hearth stone (2): Scene Management

In the previous article, we analyzed that scenemgr handled the loading of scene. Today, we mainly analyzed which scene exists in the Firestone game and what they are responsible, and its internal logic and UI processing method. Before the official start, I will perform some additional analysis on the scene switchover mentioned previously. In the previous article,

How to use Photoshop to change the color of the same scene

How to use Photoshop to change the color of the same scene Figure 00 The so-called scene atmosphere is very easy to understand, as imagined under the midday sun, the sky is bright, the sun burning scorched the ground, and the bright moonlight is probably a bright moon high hanging night sky, sprinkled with a moonlight. In the art creation, the scene atmospher

Scene (), create (), INIT () call relationships in cocos2d

Tags: cocos2d C ++ macro create_func init Recently I learned cocos2d, but I was not very clear about the function call relationship of the sample program. I just figured it out last night and recorded it. 1. First, let's look at the main function: Appdelegate app; // create an appdelegate object... return ccapplication: sharedapplication ()-> Run (); // run the app object 2. Check the appdelegate class again: Virtual bool applicationdidfinishlaunching (); // ccapplication: sharedappli

IOS 2D Game Development Framework spritekit--> (postion, Anchor Point, game scrolling scene)

video, to a detailed address, to understand themselves to see.Http://jingyan.baidu.com/album/9f63fb918fa9ddc8400f0ec5.html?picindex=4Third, scrolling scene background mapOn the implementation of the scrolling scene of the background of the method of scrolling many, here is just my own way, you may have a better, first scrolling background to want to connect seamlessly, it must be the art of the figure is d

Small white _unity engine _scene scene 5 function buttons and common shortcuts

Five large view areas: scene View: Main bar The model in the Hierarchy view is designed and placed in the area Game view: areas to show effects Hierarchical View: Hierarchy mainly store the specific objects used in the game scene, such as cameras, stickers, etc. Project view: Mainly put all the resource files. such as scripts, presets, materials, animations 5. Check the view: Inspe

Berlinson: Shopping malls need big data, scene marketing is the focus of

around the consumer as the core. The mall, which is driven by consumer big data, has refined its operations, where consumer data includes the collection, processing, and integration of consumer basic demographic attributes, behaviors, preferences, social interactions, and data generated at various contact points. Shopping malls shift the mindset of the past from caring for goods to caring where and what consumers are dealing with, so that consumers can be served at every point of contact (full-

COCOS3 Scene Switching

Helloworld.cpp#include"HelloWorldScene.h"using_ns_cc; Scene*Helloworld::createscene () {//' Scene ' is an Autorelease objectAuto scene =scene::create (); //' Layer ' is an Autorelease objectAuto Layer =helloworld::create (); //add layer as a child to sceneScene->addChild (layer); //return the

JavaFX Scene Builder Usage Basics (i)

How do you use scene Builder to write a program together? Let's discuss it here.(i) Basic preparatory workI am using NetBeans with JavaFX Scene Builder.What we need to do with NetBeans is the following steps: File-to-new project-->javafx-->javafx Fxml application, and then click Next,After establishing the project document, we can see that there are three documents under the project, one of them. Fxml file,

Unity3d 4.61 implements a fade-out scene transition method.

Still in the process of learning, if there is much to see please pointing.The scene can be loaded directly by using the original Application.loadlevel () function.But because it's too stiff, here's a fade-in effect to make a transition.First, the idea:As long as the loading is complete and the switch is complete, the screen is black before the switch is completed.1. Create a mask. The color is in black. #000The alpha is set to 0 by default.Let the mas

Silverlight Game Design: (vi) Scene editor of Open source imagination

All game design aids are designed to improve the efficiency of the game development, silverlight-2d game Scene Editor (Qxsceneeditor) is no exception, although it is no more than "Warcraft", "Star", "Empire" and other great map editor has strong to even through "Skin" directly create a new game, but you can through it, with the previous section of the game to set up a way to build almost any 2D game graphics frame. Whether it's RPG (role-playing), SLG

In product design, the scene is very important

Today I would like to talk to you briefly about the scene problem in product design. Let's start with a question of whether the product design needs to take into account the user's usage scenario.First, suppose we need to consider the user's usage scenario, then we throw another question: Why take into account the user's usage scenario?Let's take a different perspective on this question, what is the most electronic product we are using now? It's the p

XCode5 adding new class templates (Cocos2dx template class for Scene or Layer)

Monkey original, welcome reprint. Reprint Please specify: Reproduced from cocos2d Development network –cocos2dev.com, thank you!Original address: http://www.cocos2dev.com/?p=505Because the common COCOS2DX development game, every time you create a new CPP class file, Xcode default generated CPP class is basically an empty file, each time to implement the basic code of COCOS2DX. Very troublesome. (although I have modified the HelloWorld file every time, the newly created file will copy the HelloWo

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