sprite coding

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QT mobile App Development (iii): animating frames with Sprite images

Qt mobile App Development ( three ): Use Sprite picture for frame animationOn a blog post about the general support of QT Quick animation, various forms of animation, with different interpolation functions, you can almost achieve all the desired animation effect, and for some special effects of the game such as frame animation, QT has a special class to achieve. Let's take a look at how the QT quick is implemented for frame animation.original article,

Sprite self-use Edition

Import javax. microedition. lcdui .*;Public abstract class sprite {Int X, Y; // the X and Y coordinates are not required./**/Public int getx () {return X ;}Public int Gety () {return y ;}/**///////////////////////////////////////// ////Int sequence []; // custom Sequence Void setframesequence (INT [] SEQ ){Sequence = new int [seq. Length];For (INT I = 0; I Sequence [I] = seq [I];}}Void setframe (INT t ){Sequence = new int [1];Sequence [0] = T;If (sequ

Multiple cocos2dx Sprite creation methods, cocos2dxsprite

Multiple cocos2dx Sprite creation methods, cocos2dxsprite 1. Create a file Sprite *bg = Sprite::create("backGround.jpg"); 2. Create an image in a region 1 SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));2 Sprite *pean = Sprite::createWithSprit

6-Sprite animation with Android

; // the width of the sprite to calculate the cut out rectangle 13 private int spriteHeight; // the height of the sprite 14 15 private int x; // the X coordinate of the object (top left of the image) 16 private int y; // the Y coordinate of the object (top left of the image) 17 18 } Private attributes should be promoted on time Bitmap is a graph that c

MMORPG programming in Silverlight tutorial (4) Implement the sprite's 2D animation (part I)

By studying the first 3 chapters, we master how to create the object's moving animation dynamically. In this chapter, I will introduce how to implement object's own animation. First of all, I need to replace the object with a living Sprite. I prepare some pictures made up of a coherent running animation, as follows: Alert, all these pictures above come from network, I only use them to show how to programming in Silverlight games. please don't u

MMORPG programming in Silverlight tutorial (10) Implement the sprite's 2D animation (Part IV)

Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy. First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game: PrivateImageMap; VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source =NewBitmapimage(NewUri(@ "Map/map.jpg",Urikind. Relative)}; carrier. Children. Add (MAP);

Cocos2d-x Learning Notes (eight) creating a Sprite Object

The sprite is a sprite, which is actually a two-dimensional picture.It first directly inherits the node class, therefore, it has the characteristics of nodes, at the same time, it also directly inherits the Textureprotocol class, therefore, it also has the basic characteristics of texture.Here, it is necessary to popularize the meaning of the texture. Personal understanding, the texture here is actually a t

Unity uses Ugui package atlas to dynamically load Sprite resources

Today I made a UI interface, which is a friend interface with several friends item on the interface. You need to dynamically display the corresponding avatar for each TEM's Avatar object (image). Try to use the Ugui atlas to load, the implementation is as follows:1. First, you need to know the Spriteatlas function, you can save some of the sprite to be packaged in the settings. (The significance of the detailed parameter setting needs to be further st

How to use CSS sprites--Sprite chart

First explain the CSS sprites is what: there is called CSS Sprite, there is called CSS Sprite, whatever the name, his role is to put a lot of small icons on the Web page in a picture, and then through the CSS inside the background-position to control the coordinates of each picture, so not only reduce the HTTP request, but also reduce the size of the picture, speed up the loading of pictures , for the fron

Batch Sprite Node

Batch Wizard nodes when used in a lot of sprites, the use of batch processing can reduce the number of rendering times, improve efficiency, of course, when the number of sprites is small, there is no need to use batch processingBOOL t02layers :: Init (){if (! Cclayer:: Init ()){ return false;} ccsize winsize = Ccdirector:: Shareddirector ()->getwinsize (); Ccpoint Ptcenter = CCP(WINSIZE.WIDTH/2, WINSIZE.HEIGHT/2); /*Ccspritebatchnode is also a container, but it can only contain Ccsprite objects,

Create a picture Sprite using Visual Studio (image sprites)--web Essential

Original: Creating Image Sprite in Visual studio-web EssentialNote: For information on picture sprites, see http://baike.baidu.com/view/2173476.htm.With this article, you can learn how to use Visual Studio's Web essential extension to create a picture sprite. If you have a Web site that uses a large number of images, and each image is loaded by a separate request, the number of requests increases and the si

Mobile End WebApp Adaptive Practice (CSS Sprite production of small tool practice) illustrated

Why are you writing this? Previously written about WebApp Adaptive screen article (link), but the majority of people do not understand, so come to an illustrated version. Although it is just a simple page, but in the process of doing also encountered some problems, it is a good thing! The example GitHub address: https://github.com/iwangx/WebApp Access Address: https://csssprite.herokuapp.com/ Ready to PSD: This is the most important thing, for measuring dimensions, as well as Chettu, I am n

The difference between texture and Sprite

(Gdx.files.internal ("wallpaper.jpg")); 4 textureregion=new textureregion (texture,272,112,240,400); 5 SpriteBatch =new spritebatch (); 6 } 7 @Override 8 public void Render () { 9 Gdx.gl.glClear (gl10.gl_color_buffer_ BIT); Ten Spritebatch.begin (); Spritebatch.draw (textureregion, 0,0); spritebatch.end (); + } Effect Diagram: Use Sprite drawing. Because the

Smartsprites Smart Batch Merge CSS Sprite chart

A little bit of experience doing the front end knows that you can reduce the number of requests by merging small images.The earliest possible use of tools such as FW, PS to manually merge,The shortcomings of this way do not spit groove, low efficiency, maintainability and so on ....Some very powerful people, often develop a very powerful program to solve repetitive labor,1. Https://github.com/iazrael/ispriter2. http://www.uini.net/?p=8703. http://csssprites.org/4. More ...I've learned a little b

About flex Sprite

The sprite class is a basic display list constructor. It is a display list node that Displays graphs and contains subitems.A sprite object is similar to a video clip but has no timeline. Sprite is the base class of objects that do not require timeline. For example, Sprite is the logical base class of the user interface

Cocos2dx Sprite setBlendFunc color mixing: addition, subtraction

CCSprite has a ccBlendFunc-type blendFunc _ struct Member, which can be used to set the color mixing scheme during plotting. CcBlendFunc contains a src and a dst, indicating the target and source operators respectively. If we use the setBlendFunc Method for a Sprite, for example: CCSprite: setBlendFunc (ccBlendFunc blendFunc ); This Sprite will be used as the source, and the pixel of the positi

The approximate understanding of Sprite sheet

Sprite sheet is a method of merging multiple sprites into a single file. This reduces the size of the entire file relative to placing each sprite in a separate folder. This means that you will greatly reduce memory usage, file size, and load time.In addition, to achieve better performance through batching, we must use the sprite Sheet.When using

CSS Background and sprite diagram

This time to bring you CSS background and sprite diagram, the use of CSS background and the spirit of the attention of the diagram, the following is the actual case, take a look. 1. How do I set the background color of a label? There is a Background-color: property in CSS that is specifically used to set the background color of the label. Value: Specific word RGB RGBA hex Shortcut keys: BC Background-color: #fff; 2. How do I set a background image?

NGUI 3.5 Tutorials (iv) Atlas and Sprite (make Picture button)

Tribute to the original http://blog.csdn.net/chenggong2dm/article/details/25594059Atlas is a collection of Ngui. My understanding is that Atlas combines some of your scattered images into a single picture. The advantage of this is that draw call can be lowered. I do not understand its underlying operating mechanism, I guess it should also travel dxt such as texture compression, so, it is best to set the size of the Atlas, also made of 128, 256,512,1024 and the like size, to facilitate its compre

COCOS2DX multiple ways to create a sprite

Method OneThe most common and simplest methodCcsprite *bg=ccsprite::create ("sprite/background.jpg", Ccrectmake (0,0 ,480,()); BG->setanchorpoint (CCP (0,0)); BG-setposition (Ccpointzero); AddChild (BG);Method TwoCreating a Sprite with textures Ccimage *image=New ccimage (); Image->initwithimagefile ("sprite/plant.png"); *texture=New cctextur

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