iOS Game Frame Sprite Kit Basic Tutorial--swift Edition book Probation: Http://pan.baidu.com/s/1qWBdV0C Introduction: This tutorial is the only swift version of the Spritekit tutorial in the country.This tutorial, based on the Xcode 6.1+ios 8.1 development environment, uses the swift language to explain in detail the various knowledge of the development of the Sprite kit game to help readers develop skills
, Amazon, and AOL Music:
Similarly, the buttons for popular content sharing services are gone:
The use of Sprite technology has contributed a lot to the experience of optimizing loading speeds for more websites, but we have to admit that this process ignores and damages the user experience using high-contrast mode.
introduction to sprites
In the new design of aol.com, which applied the graphic title (image display title) of the ne
It may be the relationship between a microblog, someone commented today that the use of Sprite map, memory will soar ... This question is also a lot of discussion, that, in the end, the use of Sprite map, will occupy a lot of memory?
Experiment:
The afternoon did a simple experiment, with 99 128px*128px PNG 32 pictures, wrote three pages to do the test:
Call only with IMG tags;
Use CSS to invoke eac
// change sprite ccsprite pictures in two ways. // change directly via picture // using the settexture (cctexture2d*) function, you can reset the texture picture of the Sprite class. //auto bg = Sprite::create(); texture2d* texture = Director::getinstance(),Gettexturecache() addimage("Bg2.png"); Bg->settexture(texture); ////2, replacing with cached
This article practice from Ray wenderlich, Tony dahbura article "How to Use animations and sprite sheets in cocos2d 2.x", the use of cocos2d, I am here to use Cocos2D-x 2.1.4 for learning and transplantation. In this article, we will learn how to create a simple bear walking animation, how to use the genie form, and how to change the direction of the bear walking.
The procedure is as follows:
1. New Cocos2d-win32 project named "animbear ";
2. Download
2d game, the operation of the wizard needs, is often two points:
1, Static Wizard: General to do background display and so on
2, Sprite Animation: Frame animation, skeletal animation, etc.
Statement: Following the unity of the operation, based on Unity3d 4.3.4, I am a beginner unity, no other version.
First, the wizard file import
Method 1:
If the project is set to 2D when it is created, then when you copy the picture file to the Assert directory, the
Some of the settings you make when you import a picture into unity often get a warning message. So check out these settings.D:\Program files\unity5\editor\data\documentation\en\manual\class-textureimporter.htmlSprite (2D and UI)Select the texture texture to import into unity. The importsetting option that is displayed on the Inspector panel to be set.If your texture will be used as a sprite in a 2D game (or Ugui interface), this must be selected.Image
Started the 5th note, feel the previous few write too little, quick cocos2dx front plus a quick, that is, we can quickly get started, rapid development ... BalabalaOne, let's create the first sprite.Today we are going to create the Sprite, the alien picture we showed earlier is an elf.Quick provides us with the Display.newsprite function to create sprites.Let's go into the Display.lua and look at the description of the function.Wow, so long, how do I
Operating system: Windows8.1Graphics: Nivida gtx965mDevelopment tools: UNITY5.3.8F1Unity provides 2D object sprite objects, but does not provide support for the outer contour outline effect, this time will use the extended version of the default sprite shader and a simple component to add the sprite outline. This can be used to highlight the
This article is about how to animate a resource using a 2D game Stage3D (such as a user's GPU) through the starling framework. Videos and articles are almost identical in content (although the path to the main game class is slightly different).
[Flash]http://player.youku.com/player.php/sid/xmzixmtezmzaw/v.swf[/flash]
See more videos in my Vimeo
I think I need to explain how to start the architecture Starling, a very obvious entry point is how to use the Starling and GPU (through Stage3D) to d
Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. From the game development lab-Sun Guangdong
Sun Guangdong 2015.7.8
Some of the settings you make when you import a picture into unity often get a warning message. So check out these settings.
D:\Program files\unity5\editor\data\documentation\en\manual\class-textureimporter.html
Sprite (2D and UI)Select the texture texture to import into unity. T
1. Prediction code
CompressionAlgorithmThe essence is to remove redundancy between signals. What is signal redundancy? The correlation between signals is redundancy. human hearing or visual systems that do not feel or mask can also be used as redundant components. Today we will talk about the concept of predictive coding, which is a very intuitive and simple method. It is intuitive. Taking an image as an example, There Are similarity and correlation
The Gulp command automatically generates the sprite, And the gulp command automatically generatesFile directory description
Gulpfile. js Code
Var gulp = require ('gulp'); var spritesmith = require ('Gulp. spritesmith '); var imagemin = require ('Gulp-imagemin'); var runSequence = require ('run-sequence'); var open = require ('Gulp-open '); var configs = {// modify the image position spritesSource: 'img /*. png ', spritesMithConfig: {imgName: 'icons.pn
This time to implement Sprite class and mouse events.Speaking of which Sprite , crossing, who has been involved in the field of 2D game research, should have heard about it. Its Chinese original meaning is "elf", but in the eyes of different people, it means different meanings. For example, in cocos2d, it can be a picture. But in Flash, Sprite it's a guy like "la
describes how to use plist directly. There are many tools on the net that generate plist. I use texturepacker.
Directly paste the Code:
CCSpriteFrameCache::getInstance()->addSpriteFramesWithFile(strFileName+".plist",strFileName+".png");
In this way, a large image is loaded into the memory.
Attach image:
CCSpriteFrame *frame = CCSpriteFrameCache::getInstance()->spriteFrameByName(pngName);
Here, pngname is the name of each small image. This name is generated using texturepacker and used for spli
---restore content starts---* * Introduction **CSS sprite is CSS Sprite, that is, a lot of pictures to synthesize a picture, and then use the CSS background and background-position property rendering. The advantage of this is that it reduces the number of HTTP requests to the website **compass how to merge Sprite **1. Put the pictures you need to merge (1.png,2.p
have been concerned about the development of JavaFX, recently want to try to use JavaFX development game is what kind of situation. Unfortunately, I didn't find a class like graphics/graphics2d in Java 2D. His simple inheritance node, there is no way to draw their own. It seems that the current use of JavaFX for game development, only the use of JavaFX shape and ImageView.
Taking the time today to write an example of a JavaFX sprite animation, let's
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Addchild () February 15th, 2008 in flex Application
In the flex application, you cannot directly use addchild to add Sprite, movieclip, and other classes from the flash. Display package. For example, the following code reports an error:
Private function Init (): void {var SP: SPRITE = new sprite (); addchild (SP );}
private function ini
Cc. Sprite
1: A picture is displayed in the game. We usually call this "sprite;2: Cocos Creator if you need to display an image, you need to mount a genie component on the node to specify the image to be displayed (spriteframe) for this component );3: to display an image, follow these steps:(1) create a node;(2) Add a component;(3) drag the image to be displayed (spriteframe) to spriteframe;(4) configure th
Gets the sprite frame cache Singleton Object Auto Spriteframecache = Spriteframecache::getinstance ();//Add multiple Sprite frames from the plist file spriteframecache-> Addspriteframewithfile ("xx.plist");//Create a sprite frame auto Sprite1frame =spriteframecache->getspriteframebyname based on the name of the image (" Xxx.png ");//Create a
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