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Unity3D game development from zero to single (7), unity3d Game Development

Unity3D game development from zero to single (7), unity3d Game DevelopmentAbstract Today, I made a network communication demo for a mobile device, which consists of two parts: network connection and data communication. Two Android devices A and B are required. A serves as the client and B serves as the server. The final effect is that the square in device A is co

[Android game development 15th] Notes on Performance Optimization of ontouchevent () Touch Screen events in android game development!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/336.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blog

Unity3D game development-update method, unity3d Game Development

Unity3D game development-update method, unity3d Game Development The Role in the game, like a paper doll, is a very popular feature that allows players to change the appearance of their roles. In general, we have built a 3D model, if you want to replace one of the parts with

Unity3d game Development Combat Original video lecture Series 9 Tower defense game development first season

Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy

Unity3D game development: multithreading and multithreading, unity3d Game Development

Unity3D game development: multithreading and multithreading, unity3d Game Development Multi-thread and multi-thread for Unity3D Game Development Multiple Threads in Unity3D. A thread is a very complex topic, but if you have maste

Unity3d game Development Winger (Hangzhou) hired: Game planning/design/u3d/evaluation/copywriting, etc.

and development and promotion arrangements, recruitment of various types of game talents to join the winger. We are looking for the following jobs: Shanghai, Hangzhou Shanghai Job resume please post to the email:[email protected]. com Hangzhou Job Resume please post to the email:[email protected] Resume Delivery Title Please specify: Name + apply for position please indicate from ' Dog planing learning n

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article Before starting today's content, let's first learn a more important part of Unity3D. Unders

Unity3D game development: Starting from Unity3D project version control, unity3d Game Development

Unity3D game development: Starting from Unity3D project version control, unity3d Game Development Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you

3. Cocos2dx 3.0 game development: finding a third-party game development environment

variable configuration requires ant, mainly android needs to use it) 5. Download python 2.7.6 (do not download python or later)Https://www.python.org/download/releases/2.7.6/All the necessary tools have been downloaded. Now we have started to build the environment. 6. Now we can configure 3.0 environment variables, which is much more convenient.Just run setup. py in the 3.0 directory. Enter the relevant path as prompted; 7. When creating a project, I believe that 3.0 of the heroes who have u

Unity3d game Development Combat Original video lecture series 13 hat-trick game development (preview)

FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend

[IOS-Cocos2d Game Development 2] cocos2d game development resources (tutorial and source code)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game de

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;en

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of accelera

[Unity Game Development] the application of vector in game development (II.)

In the previous blog, we talked about the use of the nature of vector direction to solve the problem. This blog will continue to use a simple small example to illustrate how to apply the vector's point-multiplication to the actual game development. geometric definition of vector point multiplication In a two-dimensional space with two vectors U and V, with an angle of θ ([0,π]), the inner product is defined

Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development

Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development In general, the main application scenarios of Unity are as follows: Create type ing Used in singleton Mode Used for dependency Injection Next, we will introduce each application scenario one by one. When creating an object,

SpriteKit game development [5] Rotation & amp; Anchorpoint, spritekit Game Development

SpriteKit game development [5] Rotation Anchorpoint, spritekit Game Development Recently, I encountered some problems about the animation effect of rotation. I have a deeper understanding of the rotation in SpriteKit in the process of solving the problem. I would like to summarize it here. I want to achieve the follow

6, COCOS2DX 3.0 game development to find small three the basic concept of the game

re-developer of labor results, reproduced when please be sure to indicate the source : http://blog.csdn.net/haomengzhu/article/details/27689713Shimen Main Friendship tips:people are the product of habit, when you are accustomed to happy, the unpleasant in memory disappears. before the game startsAfter the previous study, we have been able to develop a major cocos2d-x game, this

Android game development (I) eight open-source Android game engines (great resources)

Eight open-source Android game engines (great resources) Users who are new to Android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone available, while self-Abandonm

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