Game Programming Patterns (Gaming programming mode)
Most game developers always have a huge challenge on their game projects, always patchwork and tinkering. Many game projects often fail, or are overwhelmed by complex and cumbersome code. How to solve these problems?
You crossing, whether you are interested in game development or are suffering from the growing code of the disaster, this book will be your gospel!
This game programming Patterns is written by Bob Nystrom, an engineer who has been in the EA for 7 years and has a 20 game development experience. This book will tell you what patterns can help you clarify and optimize your game, and how to organize the design patterns you need flexibly according to your needs.
This series of blogs is: Game programming Patterns Chinese Translation version.
Translated by GitHub address: Cyh24. If you are interested, you can contact bloggers to co-translate and create (WU) Fu (DAO) others.
Although the blog is very moisture, but also a blogger's elbow grease,
If you want to reprint, please attach this article link http://blog.csdn.net/cyh_24/article/details/46868207, not very grateful!
Directory
- Introduced
- Architecture, performance and gaming
- Re-explore Design patterns
- Command mode
- Enjoy meta mode
- Observer pattern
- Prototype mode
- Single-Case mode
- State mode
- Sequence pattern
- Double buffering
- Game Loop
- Update method
- Behavioral patterns
- BYTE code
- Sub-class sandbox
- Object type
- Decoupling mode
- Component
- Event queue
- Service Locator
- Optimization mode
- Data locality
- Dirty Mark
- Object Pool
- Space Division
These are the overall architecture of the Game programming Patterns , which is also the way I compose my translation.
Important things to say three times:
This series of blogs is: Game programming Patterns Chinese Translation version.
Translated by GitHub address: Cyh24. If you are interested, you can contact bloggers to co-translate and create (WU) Fu (DAO) others.
Although the blog is very moisture, but also a blogger's elbow grease,
if you want to reprint , please attach this article link http://blog.csdn.net/cyh_24/article/details/46868207, not very grateful!
Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.
Game Programming Patterns (Gaming programming mode)