2013 Global online games and mobile gaming revenue will reach 32.6 billion U.S. dollars
Source: Internet
Author: User
KeywordsRevenue mobile game online games
Sina Science and technology news Beijing time, August 17, according to the latest statistics released by PwC, online games and mobile gaming revenues will increase by 50% to 32.6 billion U.S. dollars for the first time, exceeding the gaming revenue. Since Trion Worlds, the North American game developer, launched the crack in March this year, the player in the big fantasy game has broken 1 million, a trend that could threaten Sony PlayStation and Microsoft's Xbox and other consoles. Rivals such as Trion Worlds and Blizzard will launch their latest game on Gamescom, the biggest European video game show in Cologne, Germany, this week to compete fiercely in the game market. The scramble has also become increasingly white-hot among hardware makers. Reimar Mueller, analyst at PwC Road in Frankfurt, said: "The impact of smartphones and tablets is a turning point for game Remar Moulles developers." If you look at a handheld like a Nintendo DS, they are limited to playing games, and instead, if you buy a smartphone, this entertainment device allows you to do all sorts of things. According to statistics, Blizzard launched the online game of the World of Warcraft players have more than 11 million, and social game giant Zynga development of the game is also popular, such as "Farmville" monthly active users up to 232 million. Rovio's best-selling game, Angry Birds, has topped 300 million downloads in computers and mobile phones. Sales of video games and related hardware in the US fell 26% per cent year-on-year in July, the lowest level in 6 years, according to NPD Group, a market research institute. According to PwC figures, gaming consoles accounted for 67% of U.S. video game sales last year, or $10.3 billion trillion, and in Asia, game revenue accounted for 34% of total video game revenue, or $7.7 billion. Oliver Cartena Oliver Kaltner, head of Microsoft's German gaming business, said: "The entire gaming market is stalling." If you only provide a game console, this may limit your future sales potential, because the user is looking forward to getting more experience. They look forward to connecting with the film, hoping to establish contact with friends and family. "(Xuan Chen)
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