Vigil founder Dave Adams and creative director of "Battle Hammer 40K Dark Age ol" Mike Maza has been interviewed by the media about the popular battle of the Games. "We want to give players the best experience of combat," he said. Each character they choose will have a vivid background. Players choose roles to receive skills training, but also to buy props, and then through the orbit launched to the outer planets on the debut, followed by the fight. Mike Maza said. Dave Adams said, "Battle Hammer 40K Dark era ol" will rely on large-scale combat scenes, excellent shooting touch and a concise user interface to attract players. "Our primary goal is to provide excellent shooting feel, but the game is not all FPS." In the game both melee combat content will also have a long-range shooting content. We provide a concise user interface and limit the skills the player uses to ensure the balance of the game. "Our goal is to make the first look not like a game, but a sophisticated host game." We will provide the most powerful weapons and tools to let the game meet everyone's wishes. "(Digging the shell net)
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